World Remoulded
作者:rebot | 分类:模组
Minecraft 版本: 1.21.11
平台: fabric
标签: adventure decoration worldgen

THIS PROJECT NOW INCLUDES TREEVAMPED BY DEFAULT, MAKING THE TWO INCOMPATIBLE. PLEASE REMOVE TREEVAMPED BEFORE UPDATING AND BACK UP YOUR WORLDS. ALSO REQUIRES LITHOSTITCHED
Want the World Gen without the new Blocks, Biomes and Structures? Check out World Remoulded Lite! A Datapack version of the mod that only has the terrain generation changes
World Remoulded is a mod that aims to bring back weirdness and wonder to Minecrafts Overworld generation present in early versions! The project aims to strike a careful balance between generating terrain that never bores the player while remaining survival friendly to traverse and explore. More difficult to traverse terrain does exist however, which will encourage the player to use reliable mounts more often.
Additionally, this mod features a rework to the Alternate stone types, giving them cobbled variants that can be substituted for Cobblestone in recipes! They each have respective biomes where they spawn more often. Also adding additional immersion in your world through the enviroment, where the sky and water colours in some biomes have been altered! Enjoy some darker blues in cold biomes and minty greens to soft oranges in jungle and desert biomes!
[Screenshots may use the Distant Horizons mod, the Cloud Tweaks mod, and the Programmer Art Fix resource pack]
Check out the trailer for the v0.5.0b update below!
How this mod works is that it modifies several JSON files that control how the world generates. It takes inspiration from both the amplified and large biomes world types, and essentially creates a combined, slightly watered down version of both. Amplified worlds are stunning but can be hard to navigate and taxing on the users PC, and large biomes are, well, true to the name of course but to an inconvinient degree. This datapack takes the best from both and merges it into the default terrain gen. The Caves and Cliffs terrain generation can provide some stunning backdrops, but if the realism it focuses on has bored you long ago, then this pack will be the solution for that!
DISCLAIMER
This mod is in Alpha, and is not quite perfect yet. One large issue that comes from taking aspects from Amplified features is that many caves in the Stone layer beneath sea level are very flooded. This can be circumnavigated by mining in places like Meadows that spawn on much more elevated terrain, or places further inland from rivers or oceans. I tried my best to solve this issue before uploading this mod but I wasn't able to come up with a solution, so I'm just going to upload it regardless in an Alpha state, and once I get that issue ironed out, I'll move it along to Beta while I change some other things I have planned. I don't want to waste anymore time trying to solve a problem I am currently not capable of solving so I'd like to get other projects worked on in the mean time until I do!
As of Beta, this issue has been slightly improved, but continue to avoid low land areas if you're looking for a caving adventure unless a truly massive cavern entrance exists!
Additionally, as of v0.2.0a foliage has been made denser on average in a lot of biomes, so I'd highly recommend a mod like Cut Through by Fuzs or something similar to be able to hit mobs through tall grass for a better gameplay experience
Is this mod compatible with [x] mod/datapack?
If the mod/datapack modifies the base overworld world gen in any way then most likely no, and it'll likely stay that way as I intend for this pack to work with vanilla world gen only. Any mods that add biomes or make slight changes I'm not entirely sure about, and any mods that instead add or edit features like ores or structures should in theory work.
Mods I've found to be compatible so far from my own testing;
- Deeper Oceans by Apollo - [Recommended] Compliments World Remouldeds new Icebergs and Hydrothermal Vents
- Underground Rivers by Apollo - [Recommended] Just an overall really cool mod that's fun to explore!
- Cliff Face by boyonk - [Optional] This one's down to personal preference
These three mods were also used in the taking of various screenshots, and footage for the trailer
Will you port this pack to [x] version?
Currently, my primary focus is making all the mods I am working on for 1.21.11 as this is the version of Minecraft I want my modpack project to center around. In the future or when I have the time, I will do my best to make as many of my projects for other versions as possible but I can't make any promises
Any plans for the future?
Yes! I may tweak some values of the World Gen down the line once I get a better grasp of how they work, but additionally I both have other plans to liven up foliage and add features across biomes that feel vanilla, and there are also admittedly issues I need to iron out which is why the mod is Alpha at the moment, as explained above
The mod currently I think is relatively Feature Complete! Unless I can implement any other smaller additions, so now the issues just need to be ironed out
This terrain generation is less realistic than vanilla
Good! That was the goal :)
Thank you for checking out my mod!
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