InventorySounds
作者:rebot | 分类:模组
Minecraft 版本: 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4
平台: spigot
标签: decoration social utility
Enhance your server experience with custom sounds when interacting with inventory! InventorySounds allows specific sounds to be played when players click on items within their inventory. Easily set preset and specific sounds for each item, adjusting the volume and tone to your liking.
Commands:
- /inventorysound reload: Reload the plugin configuration.
Permissions:
- inventorysounds.reload: Allows you to use the /inventorysound reload command.
config.yml
Config.yml ```yml ############################### # # # SOUND DEFAULT # # # ############################### # This section defines the default sound that will be played # when clicking on an item that is not specifically configured # in the items section. # # active: true/false - Whether the sound is active or not. # sound: Sound name - The name of the sound to be played. # volume: Sound volume - The volume of the sound (0.0 - 1.0). # pitch: Sound pitch - The pitch of the sound (0.0 - 2.0). inventorysound_default: active: true sound: "BLOCK_NOTE_BLOCK_PLING" volume: 1.0 pitch: 1.0 ############################### # # # ITEMS # # # ############################### # This section allows defining specific sounds for different # items. If an item is not configured here, the default sound # defined in 'inventorysound_default' will be used. items: active: true diamond: type: "DIAMOND" sound: "ENTITY_EXPERIENCE_ORB_PICKUP" volume: 1.0 pitch: 1.0 oro: type: "GOLD_ORE" sound: "BLOCK_GOLD_BLOCK_BREAK" volume: 1.0 pitch: 1.0 ############################### # # # OTHER INVENTORIES # # # ############################### # This section allows defining specific sounds for different # types of inventories, such as chests, furnaces, etc. # BLOCKS: ANVIL, FURNACE, DISPENSER, DROPPER, HOPPER, SHULKER_BOX, BEACON. # Etc, more at: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/inventory/InventoryType.html other_invs: active: true anvil: block: "ANVIL" sound: "ENTITY_EXPERIENCE_ORB_PICKUP" volume: 1.0 pitch: 1.0 furnace: block: "FURNACE" sound: "ENTITY_EXPERIENCE_ORB_PICKUP" volume: 1.0 pitch: 1.0 ```请登录后举报
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