Runic Races 图标

Runic Races

作者:rebot | 分类:模组

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本资源为搬运资源,原资源地址: https://modrinth.com/mod/runic-races
资源信息

Minecraft 版本: 1.20.1

平台: forge

标签: game-mechanics magic

资源介绍

Runic Races

A flagship Origins add-on for the Runecraft modpack. 37 deeply designed races across 7 families, each with exactly one active ability, one passive strength, and one weakness — plus environmental interactions and deep integration with Runecraft's mod ecosystem. Pick a family first, then a race within it. With Pehkui installed, each race also has its own height (0.45–1.30), clustered by family so a party reads at a glance.

Minecraft 1.20.1 | Forge | Requires Origins Forge

Races

Human (4) — adaptable generalists

Race Active Passive / Weakness
Primian Stroke of Fortune Luck + adaptability / no specialization
Celeron Messenger's Dash speed & wit / fragile frame
Magi Arcane Overflow born of magic / frail body
Valen Unbreakable Stand armored bulwark / slow

Elven (5) — arcane grace, frail bodies

Race Active Passive / Weakness
High Elf Arcane Reflex arcane mastery / physical frailty
Dark Elf Shadowmeld night power / sunlight
Moon Elf Moonlit Veil moon/tide magic / waning by day
Blood Elf Blood Frenzy bloodcraft lifesteal / reduced healing
Ice Elf Frostbind frost mastery / fire

Dwarven (6) — tough, subterranean

Race Active Passive / Weakness
Deep One Tremorsense darkvision miner / sunlight
Forge One Forge Blessing fire-forged smith / heavy in water
Frost One Glacial Resolve cold-immune / fire
Iron One Shield Wall fortress tank / slow & magic-poor
Sky One Mountain Leap sure-footed climber / claustrophobia
Runic One Rune of Warding rune-smith party support / scholarly frailty

Bestial (6) — sharp senses, predatory

Race Active Passive / Weakness
Arachnid Web Snare venom & vibration sense / fire
Avian Wind Burst feathered flight / hollow bones
Canine Howl of the Pack pack hunter / ravenous
Feline Pounce Nine Lives / hydrophobia
Kitsune Foxfire Illusion fox-spirit magic / spirit-frail
Serpen Shed Skin venom & heat / cold-blooded

Faeborne (5) — magic, illusion, often winged

Race Active Passive / Weakness
Changeling Mirror Shift many faces / hollow identity
Dryad Verdant Bloom grove healer / 3× fire
Sprite Phase Shift gossamer flight / glass cannon
Nymph Siren's Charm water spirit / bound to water
Faerie Faerie Bargain pixie glamour / cold iron

Undead (5) — undeath immunities, night power

Race Active Passive / Weakness
Zombie Undying Hunger deathless flesh / sunlight decay
Skeleton Conscript the Dead bonecraft archer / brittle bones
Wraith Spectral Phase soul-touched / sunlight & holy
Demon Infernal Wrath infernal fire / holy & water
Reaper Soul Harvest death revival / −50% healing

Draconic (6) — elemental breath, scales, flight

Race Active Passive / Weakness
Fire Drake Dragonfire Breath fire immune / cold & water
Ice Drake Frost Breath freeze immune / fire
Sea Serpen Tidal Breath ocean leviathan / landbound
Terra Drake Seismic Breath living stone / ponderous
Volt Drake Lightning Breath storm speed / grounded & wet
Wind Wyrm Galeforce Breath supreme flyer / caged underground

Mod Integrations

All integrations are optional and config-toggleable. If a mod is absent, its features are silently skipped.

Mod Integration
Ars Nouveau Casters: −15% Source cost, +20% max mana. Iron One: +15% cost
Iron's Spellbooks Per-race spell damage modifiers (Magi +15%)
Curios Elven +necklace, Dwarven +belt, Faeborne +ring, Undead +charm
Apotheosis Luck modifiers (Primian/Faerie +1, Wind Wyrm −2)

Installation

  1. Requires Origins Forge (1.10.0.9+) installed in the modpack
  2. Drop runic_races-1.1.0.jar into the mods/ folder
  3. Remove the old KubeJS Runic Races datapack if present (kubejs/data/runic_races/)
  4. Existing players with preserved race names will keep their selection

Configuration

Config files are generated in config/runic_races/:

  • runic_races-server.toml — Integration toggles, resource gating posture (failClosedWhenResourceModMissing defaults to true for predictable standalone play; flip to false inside a pack that guarantees Iron's Spellbooks / Feather's are present).
  • runic_races-client.toml — Racial HUD (anchor, offset, scale, opacity, minimal mode, ability names, ready glow), ambient state effects (passive state particles, screen cues), and state-rune pulse.
  • runic_races-common.toml — Debug logging; disableDefaultOriginLayer (see Origins Compatibility below).

Origins Compatibility

By default Runic Races shows only its two-layer Family → Race selection and hides the
vanilla origins:origin layer — which is where most other Origins add-ons register their
origins, so they don't appear.

Let other origin mods coexist

Set disableDefaultOriginLayer = false in runic_races-common.toml. Other add-ons' origins
then reappear as the standard Origins screen alongside Family/Race. This is shipped as a built-in
datapack toggled by the config, so the change is read at world load — quit to title and rejoin
(or restart the server) for it to take effect; /reload alone won't pick it up.

Add origins into a Runic Races family

Origins merges layer membership across datapacks, so a datapack can append origins (from any mod,
or your own) into a family's race list with "replace": false. See the ready-to-edit template at
examples/datapacks/runic_races_extra_races/.
Note: an injected foreign origin keeps its own powers but isn't treated as a native race (no Runic
Races HUD/notifications/scale/Curios slots).

Keybinds

Runic Races adds a Runic Races category to the vanilla Controls screen:

  • Flap Wings (unbound by default) — while gliding, press to flap upward.
  • Fold Wings (unbound by default) — while gliding, press to cancel the glide.

If you leave both unbound, the legacy fallback stays active: while gliding, press Jump to flap and double-tap Jump within 4 ticks to fold your wings.

Commands

  • /runicraces info [player] — Show selected race
  • /runicraces list — List all 37 races by family
  • /runicraces debug — Show current attribute values

Design Philosophy

  • Race = what you ARE (permanent identity, not progression)
  • Racial traits are static and don't scale — prevents competing with Skills/Gods
  • Drawbacks pass the "of course" test — every penalty is narratively justified
  • Integration through affinity, not gating — race makes paths easier, never blocks them
  • Every race changes how you play, not just how well you play

Building

# Place the compile-only dependency jars in Dependencies/ (gitignored), then:
./gradlew build
# Output: build/libs/runic_races-1.1.0.jar

Required: origins-forge, apoli-forge, calio-forge. Apoli and Calio ship inside
the Origins -all jar under META-INF/jarjar/ — extract them:
unzip -o -j Dependencies/origins-forge-*-all.jar 'META-INF/jarjar/apoli-forge-*.jar' 'META-INF/jarjar/calio-forge-*.jar' -d Dependencies/.

Optional (only needed to compile their integration classes): ars_nouveau, irons_spellbooks,
curios (local jars from Modrinth). Apotheosis, Pehkui, and Feathers resolve from
Maven automatically (CurseMaven / Modrinth) — no local jar needed.

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