作者:rebot | 分类:模组
Minecraft 版本: 1.21 1.21.1
平台: neoforge
标签: equipment magic
AvM Staff Mod is a fan-made, mostly canonically accurate, and close to vanilla mod adding staffs from Animation vs Minecraft series to Minecraft: Java Edition 1.21/1.21.1.
Staff Mod adds the following items to the game:
Staff Mod implements functionalities for the following items:
Other items will be added gradually, bringing many smaller updates before.
See this GitHub discussion for upcoming features.
This is a project I'm developing in my free time, however, there's more to life than writing one Minecraft mod.
Other projects, studies, social life, touching grass, just to name a few.
Sometimes I just don't feel like touching the codebase.
| Supported? | Loader | Notes |
|---|---|---|
| ✅ | Fabric | |
| ✅ | NeoForge | |
| ☑️ | Forge | Updates will end after the full 1.0.0 release. Use NeoForge. See details below |
| ❌ | Bedrock edition | See below |
| ❌ | Other loaders |
✅ Supported
☑️ Supported for now, see notes
❌ Not supported
| Supported? | Minecraft version | Latest AvM Staff Mod version | Notes |
|---|---|---|---|
| ❌ | <1.20.4 | - | See below |
| ⚠️ | 1.20.4 | 0.14.x | |
| ❌ | 1.20.5 | - | Use Minecraft 1.20.6 instead |
| ⚠️ | 1.20.6 | 0.19.x | |
| ✅ | 1.21-1.21.1 | 0.20.x | |
| ❌ | 1.21.2+ | - | Only 1.21-1.21.1 are supported for now |
| ❌ | Bedrock edition | - | See below |
✅ Supported
⚠️ No longer supported
❌ Not supported
For now, AvM Staff Mod stays on Minecraft: Java Edition 1.21/1.21.1. If you know how to code and have patience, the mod is open-source, you are free to backport it as long as you adhere to the license.
Trying to compile the 1.21 codebase for 1.20 results in 426 errors (loader-specific code excluded), and over 50% of the files are affected.
See above.
Trying to compile the 1.21 codebase for 1.21.11 results in 385 errors (loader-specific code excluded), and 45% of the files are affected.
See above.
AvM Staff Mod uses other mods to provide its functionality.
As I'm adding new features to this mod, the number of dependencies will increase, and none of these mods support Forge on Minecraft 1.21+, or at all.
If I want to port new updates to Forge, I have to rewrite an increasing amount of code, reimplement functionality from dependencies, and maintain it.
Nobody likes to work twice. It takes a lot of time. I did this once, and I'm not doing it in the future. Use NeoForge.
I don't play Bedrock, and I don't have the time for another project. If I had, I would have already started.
Bedrock support requires a completely new codebase built from scratch, which would take years to catch up with this mod.
The only things I could partially re-use are the assets (textures, models, data, etc.).
Some features likely can't be implemented in a Bedrock add-on, so the Bedrock version would be slightly different and/or have slightly fewer features than the Java version.
But unlike Mojang, I will not make the Java mod worse because Bedrock cannot support something.
Maybe, but not before OptiGUI 3 reaches feature completion.
The game icon staff is a complex staff with many functionality.
There are still a lot of items to add to the staff, and I'd prefer adding those first.
请登录后举报
暂无评论,抢个沙发吧~