作者:rebot | 分类:模组
Minecraft 版本: 1.20.2 1.20.3 1.20.4
平台: fabric forge neoforge quilt
标签: mobs
mom can we have Annihilation at home ?
no we already have Annihilation at home
Annihilation at home :
WARNING
This datapack is a fan project, all credits goes to the Wynncraft team
I only recreate the boss model/texture and attacks, the music and the structure were directly taken from Wynncraft
require attributefix if you're not playing on vanilla difficulty in /function annihilation:admin/_/set_config
Or if you are challenging the boss with more than 3 players
All animations in this datapack where made using Animated Java
anyone from Wynncraft content team is allowed to claim full ownership of the datapack
This datapack have a config menu, wich you can access it using /function annihilation:admin/_/set_config
Warning
When loading the datapack for the first time, a massive structure, the corruption portal, will be placed from
195,-60,-1330to393,45,-1245Unless the gamerule
doMobSpawningis set to false`So please if you are loading this datapack in an already existing world, please check that there are nothing important in this region
You can tp to it using
/function annihilation:admin/_/tp_to_portal
Want the structure to be in the nether ? Check out this addon: AnniR - Nether Spawn
Or you want the structure to be it's in own dimension ? welp there this addon: Annir - Corrupted Gateway
The difficulty of the boss can be change in /function annihilation:admin/_/set_config
vanilla : 800 Health
modded : 2500 Health
heavy_modded : 8000 Health
The damage also change depending on the diffculty
The boss health scale depanding on how many players there are in 64 blocks area and if there are more than 3 players
scaling stop at 6 players but it can be change manualy in the file: /data/annihilation/functions/boss/health_scale.mcfunction
All Annihilation attacks are base from the wiki
The boss can change/damage target (player or mob) as long as it doesn't have the tag: anniR.immune (previously 'anni_immune' for the mc1.20.x version)
You can manually change target using /execute as <entity> run function annihilation:set_target
Or /tag <entity> add anniR.target, but make sure that there only 1 target (previously 'anni_target' for the mc1.20.x version)
dev note: A lot of attacks ; behaviors ; and models are not 100% accurate since it's almost impossible.
And any feedback is welcome.
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