Level Up
is a Skill Datapack. Level your Skills by playing.
Use /trigger Dashboard to view your Skills
Use /trigger Settings to view the Admin Panel and Disable/Enable Skills or Reset Progress
Now with Advancements :)
Skills
- Player (Player Level is equal to all other Levels combined)
- Gain 2 extra Hearts per 5 Levels up to a full 2nd row
- Walking (based on Distance walked) (3 Levels)
- Level 1 requires 12,000 Blocks walked
- Sprinting (based on Distance Sprinted) (3 Levels)
- Level 1 requires 15,000 Blocks Sprinted
- Jumping (number of times jumped) (3 Levels)
- Level 1 requires 2,000 Jumps
- Swimming (Distance swimming) (2 Levels)
- Level 1 requires 100,000 Blocks spent Swimming (which is a lot but after reaching you get dolphins grace)
- Diving (Time spent under Water) (6 Levels)
- Level 1 requires 15 minutes spent underwater
- Mining (Blocks Mined [Ores and Stonelike blocks]) (3 Levels)
- Level 1 requires 2,000 Blocks mined
- Combat (Milestones like killing Bosses or killing x amount of x Mob) (22 Levels)
- A level is gained by Killing The Wither/Enderdragon/Warden
- Killing 100 Blazes grants a Level
- Kill X Amount of other Mobs
Not all Skills give you a permanent effect. Sprinting for Example gives some Saturation periodically instead.
Change Requirements (beta)
To Change the Requirements for a Skill use
/scoreboard players set Skillname_Level lvl_Requirements value
Example: "/scoreboard players set Jumping_1 lvl_Requirements 1000"
Alternative Downloads:
Upcoming Skills
- Maybe Fishing ㄟ( ▔, ▔ )ㄏ
- Feel free to comment suggestions on Planet Minecraft <3
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