
? Features
Axis is all-in-one vanilla toolset for easy and convinient real-time world editing. It has:
- Tons of tools and commands (see below) for speeding up your building process.
- Undo/Redo dynamic system so you could undo the accidental changes.
- Display-entity modification system - Create and edit models directly in-game
- Ghost-flight and Boost-flight creative abilities
- Settings menu to disable all the features you don't like, and Help menu containing descriptions for every feature and command in the datapack.
- Support for custom and modded blocks, biomes, and dimensions.
- Fast-typing via chat-menu - you dont have to write "/function:we" every time - just click 1 button!
- Nice sound effects and visual previews for actions
- Pinning commands to the chat for further use in 1 click!
- Highlighting markers (entities) with text displays
- Multi-Hotbar - quickly swap 9 hotbars
- Hot-Reload - Press key combination for instant /reload: useful for datapackers and mapmakers
- Color-Themes - Customize your interface appearance with presets or HEX-code colors
- Translations to other languages - Don't use Google in parallel with building! (WIP)
?️ Tools & Commands
(Some) Tools
Automatically run functions based on your actions. Each tool has several modes. **Throw** (default:**Q**) to change **mode**, put in **offhand** (default:**F**) to change **tool**.
**How to use (X) tool?**
Look at the item tooltip, or open the detailed documentation using `/function we:help`.
**Selector tool:** Left and Right-mouse clicks to set both region corners. Modes:
- Raycast
- Mid air 15
- Mid air 10
- Mid air 5
**Resize tool:** Left and Right-mouse clicks to resize region in the direction you are facing. Modes:
- 1
- Double
**String tool:** Use it to measure distance by clicking LMB and RMB. Modes:
- Raycast
- Mid air 30
- Mid air 20
- Mid air 10
**Paste brush:** Right-mouse click to paste (clone) selected region to any other place. Modes:
- Fill-paste (10/20/30/Ray)
- Replace-paste (10/20/30/Ray)
**Block brush:** Left-mouse click to pick block, Right-mouse click to paint. Modes:
- Diameter 1
- Diameter 3
- Diameter 5
- Diameter 7
**Display Modification Tools:**
- Scale - 0.5, 0.125, 0.015625
- Move - 0.5, 0.125, 0.015625
- Rotate - 22.5, 5.625, 1.40625
(Some) Commands
Manual use. `/function we:help` for more info.
**How to use (X) command?**
All the user commands are available on the path `/function we:`. To view each command description, run `/function we:help`. You need OPerator rights in the world where you want to use the datapack.
**Basic**
- **we:help** - Opens help page
- **we:h** - Same as 'help'
- **we:settings** - Opens settings page
- **we:wand** - Gives you tool for selecting regions. Click left mouse button to set the first point of the region, Click right mouse button to set the second point of the region. Both points create a region between them.
- **we:w** - Same as 'wand'
- **we:get** - Same as 'wand'
- **we:uniwand** - Gives out all the tools at once
- **we:flight** - Opens the flight settings menu
- **we:pin** - Allows you to pin up to 10 custom commands above the Axis chat menu, and use them with a mouse click. Format: /function we:pin {slot:2,cmd:'say Hello World!'} the value 1 = 8 chunks, the value 0.5 = 4 chunks, etc.)
- **we:d/glow_color** - Changes the color of the glow effect outline. Decimial format
- **we:d/interpolation_ticks** - Sets the amount of ticks needed to interpolate from state1 to state2 in game ticks (State = scale, rotation, etc.) (1 second = 20 game ticks)
- **we:d/teleportation_ticks** - Sets the amount of ticks needed to interpolate from pos1 to pos2 in game ticks (Pos = xyz position) (1 second = 20 game ticks)
- **we:d/reset_brightness** - Resets block and sky brightness overrides
- **we:d/reset_culling** - Resets culling width, height, and view range
- **we:d/reset_glow** - Resets glow color and removes the glow outline
- **we:d/reset_interpolations** - Resets interpolation and teleportation duration
- **we:d/reset_position** - Resets position / snaps entity to the block grid
- **we:d/reset_rotation** - Resets rotation. (resets only the entity format rotation, not the quaderion format rotation)
- **we:d/reset_scale** - Resets scale
- **we:d/remove** - Deletes the selected display entity
- **we:d/delete** - Same as 'remove'
? How to install?
Installation
**1.** Go to modrinth [versions](https://modrinth.com/datapack/axis/versions) tab
> 
**2.** Find the latest **relevant** datapack version (Example for Minecraft version 1.21.4):
> 
**3.** Open the version page, scroll down and download **Axis Datapack.zip** and **Axis Resourcepack.zip**
> 
**4.**
> Put **datapack** in `.minecraft\saves\YourWorld\datapacks`
>
> Put **resourcepack** in `.minecraft\resourcepacks` and choose it in - game: (ESC>settings>resourcepacks)
**5.** Rejoin your world or type `/reload` in chat
? Guides
There are no dedicated guides yet, but you can check out the Devlog Playlist!

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