RayTrace Anti Entity ESP (RTAEE)
作者:rebot | 分类:模组
Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2
平台: bukkit folia paper purpur spigot
标签: management technology utility
RayTrace Anti Entity ESP
A plugin that prevents HACKERS from seeing entities (ex:Players) through walls.
Demo
View ### Without XrayInstallation
View 1. **Download** the latest `.jar` from [Download Link](https://modrinth.com/plugin/raytraceantientityesp/versions). 2. **Drop** the `.jar` into your server's `/plugins` folder. 3. **Restart** your server (do not use `/reload`). 4. **Edit** the generated [config.yml](https://github.com/Br1ghtF0r3v3r/RayTraceAntiEntityESP/blob/master/plugin/src/main/resources/config.yml) in `plugins/RayTraceAntiEntityESP/config.yml` to your liking. 5. **Run** `/rtaee reload` in-game to apply config changes without restarting. > ⚠️ **Requirements:** Paper, Purpur, or Folia ver **1.21.x** or **26.x**. > > ⚠️ Do not enable, disable or reload this plugin using plugin managers or `/reload`. It will not work properly and may cause issues.Configuration
View ```yaml checking: enabled: true period_ticks: 1 #How often to run the check loop in ticks (recommended: 1 when using stagger_groups) stagger_groups: 3 #Divide entities into N groups, checking 1 group per tick for smooth CPU usage (1 = disabled) distance_override: 10 #Entities within this many blocks are always shown (0 to disable) bounding_box_extra_value: 0 #Expand entity bounding box for more lenient detection vertices_layers: 4 #Sample points per entity (min 2, higher = more accurate) perspective_checking: enabled: true distances_from_head: 4 #Simulated third-person camera distance in blocks display_name: enabled: true #Show a fake name tag above hidden entities period_ticks: 1 #How often to refresh the fake nametag's position/text in ticks, independent of checking.period_ticks (recommended: 1) lookahead_ticks: 3 #Extrapolate the fake nametag's position this many ticks ahead to compensate for vanilla's client-side smoothing (0 disables extrapolation) offset_y: 0 #Vertical offset of the name tag above the entity's head debug: enabled: false #Show block markers at raytrace vertices (testing only) anti_entities: - player anti_mode: whitelist #Whitelist = only listed types | blacklist = all except listed blacklisted_world: [] #Worlds where ESP checking never runs, by the viewing player's current world. Leave empty to run in every world. ```Commands
View All commands require OP or the `raytrace_anti_entity_esp.admin` permission. Alias: `/rtaee` | Command | Description | |-----------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------| | `/rtaee reload` | Reload config from disk | | `/rtaee config_value` | Print all current config values | | `/rtaee checking ` | Checking options | | `/rtaee perspective_checking ` | Perspective options | | `/rtaee display_name ` | Name tag options | | `/rtaee debug enabled ` | Toggle debug mode | | `/rtaee anti_mode ` | Switch filter mode | | `/rtaee anti_entities [type]` | Edit entity list | | `/rtaee exclude [player_name\|entity_uuid]` | Let everyone always see this player/entity, ESP-proof or not | | `/rtaee bypass [player]` | Let a player always see everyone, walls or not | | `/rtaee blacklisted_world [world]` | Worlds where ESP checking never runs | | `/rtaee help` | Show help information |License
This project is licensed under the GPL-3.0 License. See the LICENSE file for details.
Support
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