Bedwars Items 图标

Bedwars Items

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 2.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/bedwars-utilz
资源信息

Minecraft 版本: 1.21

平台: paper

标签: game-mechanics minigame utility

资源介绍

Overview

Bedwars Items is a lightweight Minecraft plugin that adds several iconic items from Bedwars-style gameplay.
It’s fully customizable and ideal for PvP or mini-game servers.

Included items:

? Throwable Fireball – throw fireballs that explode on impact.

? Bridge Egg – instantly create bridges made of configurable blocks.

? Auto TNT – automatically ignites TNT when placed.

⚙️ Custom NBT

All items can be tweaked in the configuration file.

Commands

/utilz reload – Reloads the plugin configuration.

/utilz give – Gives you one of the special items.

Configuration

Adjust speed, cooldowns, explosion power, and more.

Example:

cooldown: 1
fireball-speed: 2.5
fireball-yield: 0.8
bridge-width: 1.5
tnt-duration: 3

Example – Rainbow Bridge
Rainbow Bridge
Create colorful bridges using wool blocks!

Why Use Bedwars Items?

Whether you’re building a custom minigame or just want fun throwable mechanics, this plugin is lightweight, flexible, and easy to configure.
Actually, I played this with my friends for several hours!

Config:

Click to view config # ============================== # UTILZ Plugin Config (ThrowableFireball) # ============================== # ------------------------------ # Fireball Settings # ------------------------------ cooldown: 1 # Cooldown time in seconds between throwing fireballs fireball-speed: 2.5 # Velocity multiplier of thrown fireballs fireball-yield: 0.8 # Explosion yield (size) of fireballs fireball-damage-percent: 80 # Percentage of original damage dealt to entities (1-100) fireball-knockback: 1 # Knockback strength applied to players hit by fireball # ------------------------------ # Messages # ------------------------------ messages: cooldown: "§cCurrently on cooldown" # Message displayed when player is on cooldown # ------------------------------ # BridgeEgg Settings # ------------------------------ bridge-delay: 2 # Ticks before bridge generation starts after throwing bridge-width: 1.5 # Width of the bridge in blocks (total width, centered) bridge-block: true # Enable block placement for bridge bridge-entity: false # Enable entity spawning along the bridge bridge-block-delay: 2 # Interval in ticks between placing bridge blocks bridge-entity-delay: 1 # Interval in ticks between spawning bridge entities # Types of blocks to place for bridge (cycles through list) bridge-block-types: - WHITE_WOOL # Types of entities to spawn for bridge # Format: EntityType[option1=value1;option2=value2;...] # Supports: # - FallingBlock[block=BLOCK_TYPE;motion=[x,y,z]] -> drops a block falling along the bridge # - Item[material=ITEM_TYPE;motion=[x,y,z]] -> drops an item entity # - TNT[delay=SECONDS;motion=[x,y,z]] -> spawns primed TNT with fuse delay # - Firework[color=#HEX;colorFade=#HEX;power=INT;motion=[x,y,z]] -> spawns a firework with optional color and motion bridge-entity-types: - FIREWORK[color=#FF0000;power=2;motion=[0,1,0]] # Red firework shooting upward # ------------------------------ # Auto TNT Settings # ------------------------------ tnt-duration: 3 # Fuse duration in seconds for Auto TNT when placed tnt-damage-percent: 50 # Percentage of normal TNT damage dealt to entities
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