Dyn-Dam-Lib
作者:rebot | 分类:模组
Minecraft 版本: 23w31a
平台: datapack
标签: library
This Library adds a few functions that will make it very easy to deal custom damage.
You only need to change the following settings that you need in the data storage dynamic_damage:config Settings and then use the command
function dynamic_damage:damage_executer to deal the damage.
If you don't want to use the build-in settings storage, you can create your own with the settings you need.
This time, when calling the function, use:
function dynamic_damage:damage_from_storage with <storage>
or you can directly call the different function versions:
function dynamic_damage:dmg_functions/<default/positioned/source/source_displaced> with <storage>
Current Settings:
-
function what version of the damage function is used.
/\!!!Not needed if you usefunction dynamic_damage:damage_executer!!!/\
-default: just damage with target and damage type.
-positioned: like default but with coordinates where the damage comes from.
-source: like default but with a source target selector.
-source_displaced: like source but with a target selector to change the source position. -
storage the data storage the function should get the data for the damage command.
/\!!!Not needed if you usefunction dynamic_damage:damage_executer!!!/\ -
storage_nbt the path to the compount in the selected data storage. If there is none, put a space here.
/\!!!Not needed if you usefunction dynamic_damage:damage_executer!!!/\ -
target any selector, even stuff like
@e[type=husk,tag=jeff,distance=..30,limit=10]works) -
dmg the damage amount you want to deal
-
cause a damage type. If you don't want any special damage type, use generic
-
x x coordinates for the positioned function version
-
y y coordinates for the positioned function version
-
z z coordinates for the positioned function version
-
source a source entity, for the source function version
- source_displacement another entity, to act from as the source entity
If you have issues or suggestions go here
请登录后举报
暂无评论,抢个沙发吧~