IEMS 图标

IEMS

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.8.0-alpha.237
本资源为搬运资源,原资源地址: https://modrinth.com/mod/iems
资源信息

Minecraft 版本: 1.21.1

平台: neoforge

资源介绍

Integrated Energy Management System (IEMS) - Minecraft Mod Documentation

? Mod Introduction

Integrated Energy Management System (IEMS) is a high-precision energy management mod designed for large-scale modpacks. It provides a brand-new energy unit and management system, allowing you to build massive-scale power networks!

✨ Core Features

  • ? High-Precision Energy Storage - SE/GE units, supporting ultra-large numerical storage
  • ? Web Monitoring Interface - Real-time viewing of grid status via browser, supporting device management
  • ?️ Flexible Grid Architecture - Repeaters/Broadcast Towers for building wireless energy networks
  • Core Uniqueness - Only one core per world, provided by other mods

? Gameplay Guide

Beginner's Guide

  1. Understanding Energy Units
    This mod uses a new energy unit system:

    • FE - Traditional energy unit used by other mods
    • GE - Medium-level unit in this mod
    • SE - Advanced unit in this mod
  2. Core Working Principle
    Important: This mod does not provide core blocks! The core needs to be provided by other compatible mods.

  3. Basic Devices

    • First: Energy Storage

      • Used to store excess energy
      • Automatically charges when core has surplus
      • Automatically discharges when core lacks power
    • Second: Energy Converter

      • Right-click to switch conversion modes
      • SE ↔ GE ↔ FE ↔ AE (if Applied Energistics is installed)
      • Conversion rate: 1000 GE/s
    • Third: Energy Repeater

      • Shift + Right-click to enter connection mode
      • Right-click target to complete connection
      • Maximum distance: 500 blocks
      • Yellow laser indicates connection
      • Signal source location: 11 blocks above the repeater itself
    • Fourth: Energy Broadcast Tower

      • Short-range wireless transmission (50 blocks)
      • Automatically scans and connects devices
      • Signal source location: 7 blocks above the tower itself
      • Note: Must be directly or indirectly connected to the core to work!

? Block Introduction

Standard Energy Storage

  • Capacity: 100,000 SE
  • Purpose: Early-game energy reserve
  • Features: Automatic charging/discharging, no manual operation required

Universal Energy Storage

  • Capacity: 10²⁰ GE
  • Purpose: Large grid energy storage
  • Features: Ultra-high capacity, supports massive grids

Energy Converter

  • Function: Energy unit conversion
  • Modes:
    • SE → GE (1 SE = 10⁸ GE)
    • GE → FE (1 GE = 9×10¹⁸ FE)
  • Operation: Right-click to switch modes

Energy Repeater Transmitter

  • Connection distance: 500 blocks
  • Purpose: Long-distance energy transmission
  • Signal source location: 11 blocks above the repeater
  • Operation:
    • Shift + Right-click to enter connection mode
    • Aim at target and right-click
    • Yellow laser indicates successful connection

Energy Broadcast Tower

  • Transmission distance: 50 blocks
  • Purpose: Short-range wireless transmission
  • Signal source location: 7 blocks above the tower
  • Features:
    • Automatically connects devices within range
    • Must be directly or indirectly connected to core to work
  • Requirement: No ≥3 layers of complete blocks between device and signal source

Energy Marker Block

  • Purpose: Multiblock structure positioning
  • Features:
    • Creative mode item
    • Visible when holding a stick
  • Operation: Placed and bound by other mods via API

? Web Monitoring Interface

Access Method

Ensure the game world is loaded, then access the real-time grid status at "http://localhost:8080"!

Interface Functions

Device Management (v0.6.0+/v0.8.0-)
In the Web interface you can:

  • View all connected device lists
  • View device locations and power supply status
  • Click switches to control device power supply

Tip: Turning off unimportant devices can save energy!

? Advanced Gameplay

Broadcast Tower Layout Tips

  • Height Advantage: Build broadcast towers at high places to expand coverage range
  • Avoid Obstructions: Avoid opaque complete blocks between signal source location (7 blocks above tower) and devices
  • Repeater Assistance: Use repeaters as relays for long-distance devices
  • Multi-layer Coverage: Use multi-layer broadcast tower networks for large bases

Energy Management Strategies

  • Peak-Valley Balance: Use storage discharge during peak electricity consumption
  • Sufficient Reserves: Maintain at least 1 hour of production reserve energy
  • Zoned Power Supply: Independent power lines for important devices
  • Monitoring Alerts: Monitor through Web interface's external leak interface, automatic alerts when power is low

⚙️ Technical Details

Core Uniqueness

  • Only one core per world
  • Multi-mod conflict handling rules:
    • Priority given to cores provided by DLZ Studio (better compatibility)
    • If not available, select the first one according to loading order
  • Detection of multiple cores will force crash (to prevent undefined behavior)

Line-of-Sight Check Rules

Broadcast tower transmission requires clear line of sight:

  • Calculation formula: For each voxel on the connection line, check if it's a "complete block" (non-transparent, non-replaceable, collision box covers the entire voxel). If 3 or more consecutive voxels are complete blocks, the connection is invalid.
  • Connection rules:
    • Valid connections: Direct line-of-sight between device and the signal source point (7 blocks above the Broadcast Tower) with less than 3 consecutive complete blocks obstructing the path.
    • Invalid connections: Line-of-sight blocked by 3 or more consecutive complete blocks, or device is outside the 50-block spherical range centered on the signal source point.

? Dependency Requirements

Required Dependencies

  • Minecraft
  • NeoForge or compatible mod loader
  • Core-providing mod (e.g., from Plasma Studio or other compatible energy mods)

Optional Dependencies

  • Applied Energistics 2 (for AE ↔ FE/GE/SE conversion support)
  • Other energy generation/storage mods for core functionality

? Frequently Asked Questions (FAQ)

Q: Why is there no core block?
A: This mod focuses on energy management, with the core provided by other large energy mods. This allows better integration into existing modpacks.

Q: How to know if the core is working?
A: Access the Web interface at "http://localhost:8080". If energy data is displayed, it proves the core is working normally.

Q: What to do if the broadcast tower isn't working?
A: Check the following:

  • Whether it has direct or indirect connection to the core
  • Whether there are obstructions between signal source location (7 blocks above tower) and devices
  • Whether distance is within 50 blocks
  • Check in Web interface whether devices are online

Q: Storage not charging/discharging?
A: This is normal! Storage works automatically:

  • Automatically charges when core has energy surplus
  • Automatically discharges when core lacks energy
  • No manual operation required

Q: Web interface inaccessible?
A: Check:

  • Whether game world is loaded
  • Whether port 8080 is occupied
  • Whether firewall is blocking
  • Check game logs for errors

Q: How to remove device connections?
A:

  • Find corresponding device in Web interface
  • Click power switch to turn off
  • Destroy device to automatically disconnect

Development Team

  • DLZ Studio

⚖️ License

MIT License
This mod is open source, welcome contributions and secondary development!

? Acknowledgments

  • GeckoLib Team - For providing excellent 3D model rendering library
  • NeoForge Team - For providing powerful mod loader
  • Beishan_Besson - For providing some device models

This document was translated from Chinese by AI.

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