Lumina Shader - Event Horizon
作者:rebot | 分类:光影包
Minecraft 版本: 1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2 26.3-snapshot-1 26.3-snapshot-2 26.3-snapshot-3 26.3-snapshot-4 26.3-snapshot-5 26.3-snapshot-6 26.3-snapshot-7 26.3-snapshot-8 26.3-snapshot-9
平台: iris optifine
标签: atmosphere pbr realistic
Lumina Shader: Event Horizon is a complete cosmic and visual overhaul for Minecraft, specifically engineered for players who refuse to compromise on cinematic realism and high performance.
✨ Why Lumina: Event Horizon?
Unlike basic profile edits, Lumina introduces advanced, custom-coded features that provide a distinct filmic identity:
The End Overhaul (Gargantua): A movie-accurate analytical black hole featuring a sharp accretion disk, realistic gravitational lensing, and a stable world-space rendering engine.
Dynamic White Hole & Anamorphic Flares: A stunning cosmic counterpart in the End dimension with custom cinematic lens flares.
Procedural Atmospheric Flicker: A custom time-based light flickering effect for deeply immersive environments.
Cinematic Grain & Post-FX: A dynamic noise generator combined with custom vignette curves for a true film texture.
Optimized Lighting: Fine-tuned volumetric God Rays with manual PCF 2x2 filtering, targeting a smooth 100-150 FPS experience.
📜 Credits & License
Main Developer: Benjiaa
IMPORTANT: This shader is based on Complementary Shaders by EminGT. Special thanks to him for his incredible work and for allowing the community to build upon his foundation.
Original Project: https://modrinth.com/shader/complementary-reimagined
💬 Support & Community
If you enjoy the cosmic journey of Lumina, consider supporting my work! You can find dev logs, report bugs, and see early previews here:
https://github.com/benjamincalledur10-bit/Lumina_Shader_Event_Horizon/issues
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