Lethal Breed 图标

Lethal Breed

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/lethalbreed
资源信息

Minecraft 版本: 1.21.11

平台: fabric

标签: adventure game-mechanics mobs

资源介绍

Lethal Breed - Predator Evolution

Status Beta Fabric

[!IMPORTANT]
This mod is currently in active beta testing. Minor bugs may occur. Your feedback is essential to refining the AI!


"Zombies are no longer brainless meat sacks. They are now intelligent, adaptive, and relentless hunters."


Overview

Lethal Breed is a total overhaul of zombie AI for Minecraft Fabric 1.21.11. Forget passive monsters waiting to be hit. Our zombies use a complex Finite State Machine (FSM) to analyze their environment, track prey by sound, and overcome any obstacle — whether by mining through your walls or building makeshift bridges.


Capabilities

Capabilities

Mechanics ### Dynamic Hearing Zombies no longer just see you. They **hear** you. * **Sound Reaction:** Footsteps, broken blocks, or explosions attract their attention. * **Persistent Tracking:** Once a sound is localized, they will investigate the area even if they lose visual contact. ### Swarm Engineering No base is safe. Zombies adapt dynamically to the terrain: * **Bridging:** If faced with a gap, they will place **dirt** blocks to cross. * **Scaffolding:** They can stack up and place **dirt** under their feet to climb. * **Tactical Mining:** They analyze obstructions and dig intelligent tunnels towards you. * **Crawling Adults:** Baby zombies are gone. Instead, you will face adults capable of crawling through 1-block high gaps. ### Behavioral States Each zombie follows a logic of survival and tracking: * **Chase:** Aggressive pursuit and agile climbing. * **Distress Call:** A wounded zombie will scream, sending its exact position to all allies within a 12-block radius. They will converge to form a punishing swarm. * **Looting:** Every zombie can pick up and use your equipment. Dying to them often means they will wear your own armor against you. ### Performance Lethal Breed offloads heavy calculations (block scans, building AI) to separate threads. Hundreds of intelligent zombies can coexist without impacting the server's TPS.

Variants

Variants

Details ### Variability The statistics system makes every individual unique and unpredictable: * **Scale/Power Correlation:** A zombie's size (Scale) directly multiplies its **Max Health** and **Attack Damage**. * **Variable Agility:** Smaller specimens are often faster, compensating for their fragility with frantic speed. ### The Mutant There is a 5% chance (configurable) for a zombie to become a **Mutant**. * **Dark Aura:** Recognizable by its squid ink particle aura. * **Final Breath:** Upon death, the Mutant explodes, releasing a swarm of minions to avenge its fall. * **Boosted Stats:** Larger, stronger, and much more resistant. ### The Kamikaze Some zombies carry an unstable explosive charge (recognizable by the **TNT** block on their head). * **Scalable Detonation:** Explosion power depends on the zombie's size. * **Visual Warning:** Electric sparks and flames appear just before the explosion. Run.

Configuration

Configuration

Parameters The file is located in `config/o.a.s/lethalbreed.json`. ### Physical Stats * `zombieFollowRange` (Default: 18.0): Distance at which a zombie pursues you. * `minScale` / `maxScale` (0.85 / 1.35): Random size range for zombies. * `minSpeed` / `maxSpeed` (0.18 / 0.28): Ground movement speed. * `healthBonusMin` / `healthBonusMax` (0.8 / 1.2): Random health multiplier. ### Mutant Settings * `mutantChance` (0.05): Probability of a zombie spawning as a Mutant. * `mutantMinionCount` (8): Number of zombies summoned upon Mutant death. * `mutantTentacleTickRate` (5): Frequency of aura particle spawning. ### Equipment * `kamikazeChance` (0.05): Probability of a zombie being a kamikaze. * `weaponChance` (0.7): Chance of having a weapon in hand. * `weaponEnchantChance` (0.4): Chance for the weapon to be enchanted. * `armor[Head/Chest/Legs/Feet]Chance`: Probabilities for each armor piece. * `armorEnchantChance` (0.3): Chance for the armor to be enchanted. ### AI & Hearing * `hearingRange` (16.0): Sound detection radius. * `soundLockTicks` (300): Duration a zombie remembers a sound. * `kamikazeFuseTicks` (40): Time before kamikaze explosion. * `kamikazeExplosionPower` (3.0): Base detonation power. ### Panic System * `healthThreshold` (0.25): Remaining HP to trigger panic (25%). * `continueHealthThreshold` (0.5): HP to stop panicking (after regeneration). * `screamIntervalTicks` (40): Frequency of alert screams. * `allyAlertRange` (12.0): Ally call radius. * `stopPackSize` (5): Number of zombies to stop fleeing and counter-attack. * `cooldownTicks` (600): Cooldown before panicking again. * `fleeExplosionRange` (8.0): Flee distance from explosions. ### Movement * `climbVerticalSpeed` (0.25): Wall climbing speed. * `climbHorizontalSpeed` (0.15): Movement speed on walls. * `buildGlobalCooldownTicks` (4): Time between each block placement by the group. ### Block Breaking * `breakSpeedMultiplier` (4.0): Mining speed multiplier. * `breakMinTicks` (5): Minimum time to break a block. > *Tip: All these options are modifiable in-game with **Mod Menu**!*

Recommendations

Recommendations

Mandatory

Optional

  • Mod Menu: To easily access configuration.

License & Credits

  • Developer: O.A.S (Optimization & Quality)
  • License: O.A.S - MS-RSL (Microsoft Reference Source License)
  • Modpacks: You are free to include Lethal Breed in any modpack, as long as credit is maintained.

O.A.S Badge **O.A.S - Order of Apocalypse Storms**
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