Health Indicators
作者:rebot | 分类:模组
Minecraft 版本: 26.1 26.1.1 26.1.2
平台: neoforge
标签: mobs social utility
This mod displays other Players and Entities' health above them in the form of a health bar.

Features
This mod displays a highly-configurable health indicator (and optional armor indicator) above all entities that corresponds to their healths. The indicators have the following filters, where you can enable/disable visibility based on:
- Entity Categories (Hostile, Passive, Players, Self)
- Entity Types (eg:
minecraft:pigoraether:aerbunny) - Player Names
- Entities that have been attacked,
- Entities that have been damaged
- Entities that you are looking at
- Entities that are within a certain distance
You can also adjust the
- Size
- Offset
- Indicator Type (Hearts | Number)
- Percentage Based Health
- Text Color
Futher QOL features:
The indicator changes texture and appearance based on the effects the entity has, just like vanilla. The indicator will
- Turn green if the entitiy is Poisoned,
- Black if they are Withering
- Display yellow hearts seperately for Absorption.
- Vibrate if the entity has Regeneration
- Change textures for Hardcore.
All the above can be disabled in the config if you don't like it.
More Details
Mod Keybinds Note: These are all default keybinds. They can be modified like any other keybind: by going into Options > Controls > Keybinds - Enable Health Indicator: ```Left Arrow``` - Increase Indicator Offset: ```Up Arrow``` - Decrease Indicator Offset: ```Down Arrow``` - Override Config Filtering: ```Right Arrow``` - Enable Armor Indicator: ```Right Shift``` - Open Config: ```I``` What attributes can I change in the config? - Indicator Type: Whether to display a floating health bar (like in the picture) or a numerical value. - Show Effects: Whether to change the textures of the indicator if the player has poison/wither/regen/freezing effects - Display offset: The health bar can be raised or lowered in the config. You also have the option to set a keybind to raise/lower it. - Step size: You can set the step size of the keybind in the config. With this, you can modify the amount the health bar is raised/lowered per click. - Size of the indicator: The indicator size can be modified in the config. - Percentage based health: The indicator can display health in percentages instead of a hard value - Toggle rendering: Health bar rendering can be disabled for specific entity types (Passive, Hostile, Player, Self) - Indicator can also be toggled to - Show only after you have hit the entity. - Show only if you are looking at the entity - Show only if the entity has been damaged (not at full health) - Not show for specific mobs/players. This can be set in the blacklist请登录后举报
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