Relic Weapons 图标

Relic Weapons

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.3.5+1.21.1-neoforge
本资源为搬运资源,原资源地址: https://modrinth.com/mod/relic-weapons
资源信息

Minecraft 版本: 1.21.1

平台: neoforge

标签: equipment utility

资源介绍

Relic Weapons

A data-driven visual-effects API for any item.

Relic Weapons 0.3 provides three independent item-stack effects without registering any catalyst item or default recipe:

  • Colored enchantment glint uses minecraft:enchantment_glint_override plus relic_weapons:glint_color. It does not add an enchantment or participate in enchantment rules.
  • Radiance stores relic_weapons:radiance_level, renders visible item surfaces at full brightness, and exposes the configured light level to Sodium Dynamic Lights.
  • Particles store a registry-dispatched vanilla or modded particle option in relic_weapons:particle_effect together with bounded animation parameters.

Pack authors decide how effects are acquired. The mod ships no items and no active recipes.

Java API

VisualEffects.setGlint(stack, 0xFF7700);
VisualEffects.setRadiance(stack, 2);
VisualEffects.setParticle(stack, new ParticleEffect(
    ParticleTypes.END_ROD,
    ParticleAnimation.Shape.RING,
    12.0F,  // particles per second
    0.45F,  // spread in blocks
    ParticleAnimation.Direction.OUTWARD,
    0.04F,  // particle speed
    0.30F   // inherited carrier motion
));

VisualEffects.copy(source, target) copies the complete visual profile without copying unrelated item components. VisualEffects.clear(stack) removes only Relic Weapons effects and the explicit glint override.

Datapack smithing API

The retained relic_weapons:glow_smithing recipe type lets a datapack use any external item as a catalyst.

Colored glint:

{
  "type": "relic_weapons:glow_smithing",
  "template": { "item": "minecraft:amethyst_shard" },
  "glow_type": "enchantment",
  "color": 16742144
}

Arbitrary particle options and animation:

{
  "type": "relic_weapons:glow_smithing",
  "template": { "item": "minecraft:blaze_powder" },
  "glow_type": "particle",
  "particle": {
    "type": "minecraft:flame"
  },
  "shape": "trail",
  "rate": 10.0,
  "spread": 0.5,
  "direction": "forward",
  "speed": 0.08,
  "inherit_motion": 0.4
}

Supported shapes are point, sphere, ring, and trail. Supported directions are random, up, outward, forward, and motion. Rates and motion values are bounded in the component codec, and the client also enforces a global per-tick particle budget.

Particles render while an affected item is held, worn as humanoid armor, or present as an item entity. NeoForge also supports equipped Curios 9.5.1+ items when Curios is installed. Per-item glint tinting covers vanilla item models and humanoid armor; custom item renderers must opt into the API or vanilla glint buffers themselves.

0.3 migration

Version 0.3 removes the old relic_weapons:enchantment_glow and relic_weapons:texture_light items and their bundled recipes. Existing visual-effect components and the smithing recipe serializer remain available. Packs that used the removed catalyst items must provide their own acquisition item or call the Java API.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1 or newer, or Fabric Loader 0.19.2 or newer with Fabric API
  • Optional on NeoForge: Curios 9.5.1 or newer for equipped Curios particles

Both loader artifacts are built from the same visual-profile, particle, recipe, shader, and renderer implementation:

./gradlew :neoforge:build :fabric:build
下载与版本
0.3.5+1.21.1-neoforge 最新
2026-09-13  | 1.21.1  | neoforge
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