Runtime Registry Extender
作者:rebot | 分类:模组
Minecraft 版本: 26.1 26.1.1 26.1.2 26.2
平台: fabric
标签: library
Runtime Registry Extender
An absurdly twisted library mod to add entries at runtime to the just as absurdly
twisted Minecraft registries.
Please note that "runtime" here is limited to a few phases of the game loop to
avoid random breakage.
Additionally, this only allows adding new entries to the aforementioned
registries but not modifying their frozen base, also as a matter of stability.
The core point of these limitations is to allow servers/worlds to provide extra
values for the players' games to take into account, without having to restart the
game or launch a whole other configuration every time.
Right now, only registry entries are affected. Any related asset (models,
textures, translations, etc.) will still have to be either present locally or
provided by some other mean (e.g. server resource pack, locally present assets)
To avoid imposing on mod authors having to meddle with the pointlessly intricate
registries structure, this mod provides a few entrypoints allowing mod authors to
set everything up quite easily:
runtime_registry_extender:extension_setup: must be of type
ExtendableRegistryInitializer- Is executed before registries’ initialisation! Mind your static values!
- Allows providing registry keys for which to make registries extendable.
- Other registries will not be made extendable! Make sure to provide it
for all of your needs.
- Other registries will not be made extendable! Make sure to provide it
- Allows providing invalid block states adapters, allowing to replace any
unknown block state with another one.- These are only executed for block states. Work will be put towards
supporting other data types. - This only affects the block state, block entity data is not (yet?)
adaptable via such means. - Adapters only receive raw data in a NBT format, as read from the region
files, and return theoretically valid NBT data.
- These are only executed for block states. Work will be put towards
runtime_registry_extender:values_loader: must be of type
RegistryExtensionLoader- Allows registering the extension values. Any value provided for a registry
that wasn't made extendable will cause issues.
It is split between builtin registries' extension values registration and
reloadable registries' extension values registration to ensure that values
aren't registered too early nor too late, while still providing access to the
appropriate data source. (i.e. to allow registering entries based on
data-driven capabilities) - Is executed at the beginning of data reloading, before other giving way to
other reloading, to ensure providing extension entries to the following phases.
(e.g. making sure that extension entries can be reached upon loading tags) - Allows providing invalid elements adapters, allowing to replace any unknown
element with another one.- Other data types will be supported in the future.
- Adapters only receive raw data in a NBT format, as read from the region
files, and return theoretically valid NBT data. - You can only register one adapter per element type (block state, item stack...)
per element namespace and per adapter name. Trying to register a duplicate will
be ignored. - So far adapters support the following: block states, fluid states, item stacks,
mob effects and block entity types.
- The entrypoint is always provided with a helper for registering various more
tricky element types that either might require some post-registration processing
or hare not standardly registered. For instance, the block and fluid registration
helper methods will automatically handle registering appropriate block states and
fluid states.
- Allows registering the extension values. Any value provided for a registry
Platform
This mod is made for the Fabric modloader, and will only ever support Fabric.
I have little to no doubt that this mod will break on forge-based loaders.
And attempting to load it with Sinytra likely will not work either.
This mod reimplements registries in ways that are incompatible with the
forge-based toolchain, and I am neither willing to put in the work to make
an equivalent for NeoForge, nor endorsing people porting this mod for it.
In case you may wonder, the licence does prevent distribution of unauthorised
ports and forks, and I preventively inform you of a strict refusal of any port
to the aforementioned toolchain, or its predecessor.
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