LightWorldEdit 图标

LightWorldEdit

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/lightworldedit
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: bukkit paper purpur spigot

标签: management utility

资源介绍

LightWorldEdit

A tiny WorldEdit alternative -- 17 commands total (WorldEdit proper has 150+
once you count every sub-command and tool variant), for Paper 1.21 -> 1.21.11.

Targets regular Paper only -- not Folia. That kept the whole editing engine to
plain, ordinary, synchronous block edits, the same way any normal Bukkit
plugin works: no region schedulers, no chunk-by-chunk dispatch, no async
hand-offs. Simpler code, easier to read, easier for you to modify.

Commands

All of these are typed with a double slash (//set, //wand, etc.) -- that's
not a typo, it's the same trick the real WorldEdit uses: the command is
literally registered with a leading slash in its name, so Minecraft's own
"first slash means this is a command" rule does the rest.

A couple of commands

//wandGet the selection wand (left-click = pos1, right-click = pos2)

//pos1 [x y z]Set position 1 (your location if no coords given)

//pos2 [x y z]Set position 2

//set <block>Fill the selection (comma list = random mix, e.g. stone,dirt)

//replace <from> <to>Replace one block type with another

//copy / //pasteClipboard, relative to where you're standing

//undo / //redoPer-player history

//help (alias //lwe)List of all commands

Block names also accept full block-state syntax, e.g. //set oak_stairs[facing=north].

Permissions

Everything defaults to op, grouped coarsely (lightworldedit.selection
covers pos1/pos2/sel/size/expand/contract, lightworldedit.region.set covers
just //set, etc. -- see plugin.yml for the full list). lightworldedit.*
grants all of it. lightworldedit.limit.unlimited bypasses the block-count cap.

config.yml

  • wand-item -- Material name for the wand (default GOLDEN_AXE).
  • default-limit -- max blocks one operation can touch without lightworldedit.limit.unlimited (default 50,000). Since edits run synchronously on the main thread, this is also your lag-spike safety net -- there's no background spreading of work across ticks.
  • history-size -- undo/redo depth per player (default 20).
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