Cobblemon: Limited Legends 图标

Cobblemon: Limited Legends

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.9.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/cobblemon-limited-legends
资源信息

Minecraft 版本: 1.21.1

平台: neoforge

标签: adventure game-mechanics utility

资源介绍

Introduction

Do you miss your legendary Pokémon feeling truly ? unique ??

Limited Legends brings back the rarity by letting you set hard limits on how many times each Pokémon can be captured or whether they need to be fought first — ensuring that catching one feels truly special.

Any feature is configurable. For example, you could also use this mod only for its spawn notifications!

Features

  • ? Per Pokémon Limits: Prevent the capturing of legendary and mythic Pokémon (or any others) once their onfigurable capture limit has been reached.

  • ? Per Player Limits: Limit the amount of Legendaries a single player can have over all or per species!

  • ? Fight Before Capturing: Prevent players from capturing certain Pokémon until they’ve first been weakened in battle!

  • ⬆️ Catch rate penalties: Makes catching higher level Pokémon more difficult - or impossible!

  • ? Customizable Config: Enable/Disable any feature and limit any Pokémon you want! (Default: Legendaries + Mythics)

  • ? Optional Spawn Blocking: Not being able to capture them isn't enough for you? Block them from spawning alltogether!

  • ? Optional Spawn Messages: Send an announcement to all players whenever a unique Pokémon spawns!

  • ? Tracking: Check which limited Pokémon a certain player has or find all players who own a certain limited Pokémon with the "/limitedlegends check" or "limitedlegends find" commands.

Installation

  1. Install Cobblemon and any dependencies.

  2. Drop the LimitedLegends.jar into your /mods-folder.

  3. Start the game or server to generate the config file.

  4. Edit /config/limitedlegends.json to customize your settings.

  5. When added to an already existing world or after an update: Use /limitedlegends backfill

  6. Go hunt truly unique Pokémon!

Please note that the Fabric version of this mod requires fabric-language-kotlin!

Config: limitedlegends.json **"SetGlobalLimits"** > Enable/Disable _GlobalLimitPerSpecies_ below **"GlobalLimitPerSpecies"** > Only this many of each Pokémon in _LimitedPokémon_ and _SpecificLimits_ can be captured before any capture attempt fails **"SetLimitsPerPlayer"** > Enable/Disable _MaxLimitedPerPlayer_ below **"MaxLimitedPerPlayer"** > Only this many of each Pokémon in _LimitedPokémon_ and _SpecificLimits_ can be captured per player **"SetCopiesLimit"** > Enable/Disable _MaxCopiesPerPlayer_ below **"MaxCopiesPerPlayer"** > Only this many Pokémon in _LimitedPokémon_ and _SpecificLimits_ can be caught per player **"DisableSpawning"** > Enable/Disable whether _LimitedPokemon_ should still spawn after their limit has been reached **"RequireSubjugation"** > Prevents players from capturing Pokémon until they’ve first been weakened in battle **"RequireSubjugationForAll"** > If enabled, all Pokémon need to be subjugated before catching them. **"MinCaptureHPThreshold"** > Pokémon must be below this HP % to be caught _(range: 0.01 = 1% and 1.0 = 100%)_ **"BonusCatchRate"** > Additional catch rate if HP is under the threshold **"AllowMasterBall"** > Lets Master Balls bypass subjugation requirements **"AllowOriginBall"** > Lets Ancient Origin Balls bypass subjugation requirements **"AllowQuickBall"** > Lets Quick Balls bypass subjugation requirements **"EnableCatchRateModifiers"* > Enables _PenaltyPerLevel_, _FlatPenalty_ and _MinCatchRate_. **"PenaltyPerLevel"** > Percentage by which the catch rate decreases for each level the Pokémon is higher than the player's highest one. > Range: 0.00 - 1.00 **"FlatPenalty"** > Percentage by which the catch rate decreases as soon as a Pokémon has a higher level than the player's highest one. > Range: 0.00 - 1.00 **"MinCatchRate"** > Percentage of the original catch rate that should always remain even if the level difference is greater. > Range: 0.00 - 1.00 **"EnableCaptureMessage"** > Whether a message should be sent to all players whenever a LimitedPokemon has been caught. **"EnableReleaseMessage"** > Whether a message should be sent to all players whenever a LimitedPokemon has been released. **"EnableSpawnMessage"** > Enable/Disable whether spawns of _LimitedPokemon_ should be broadcasted **"LimitAllPokemon"** > If enabled, all capture restrictions apply to every Pokémon species. **"LOGGER"** > Enables/Disables log messages. **"LimitedPokemon"** > A list of Pokémon IDs to which the above options should apply > Format: "cobblemon:", "cobblemon:" **"SpecificLimits"** > Set limits for individual species which will override _GlobalLimitPerSpecies_ > Format: "cobblemon:: ", "cobblemon:: "
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