Cobblemon: Limited Legends 图标

Cobblemon: Limited Legends

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.9.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/cobblemon-limited-legends
资源信息

Minecraft 版本: 1.21.1

平台: neoforge

标签: adventure game-mechanics utility

资源介绍

Introduction

Do you miss your legendary Pokémon feeling truly 🌟 unique 🌟?

Limited Legends brings back the rarity by letting you set hard limits on how many times each Pokémon can be captured or whether they need to be fought first — ensuring that catching one feels truly special.

Any feature is configurable. For example, you could also use this mod only for its spawn notifications!

Features

  • 🛑 Per Pokémon Limits: Prevent the capturing of legendary and mythic Pokémon (or any others) once their onfigurable capture limit has been reached.

  • 🚧 Per Player Limits: Limit the amount of Legendaries a single player can have over all or per species!

  • 🥊 Fight Before Capturing: Prevent players from capturing certain Pokémon until they’ve first been weakened in battle!

  • ⬆️ Catch rate penalties: Makes catching higher level Pokémon more difficult - or impossible!

  • 📄 Customizable Config: Enable/Disable any feature and limit any Pokémon you want! (Default: Legendaries + Mythics)

  • 🚫 Optional Spawn Blocking: Not being able to capture them isn't enough for you? Block them from spawning alltogether!

  • 📣 Optional Spawn Messages: Send an announcement to all players whenever a unique Pokémon spawns!

  • 🔍 Tracking: Check which limited Pokémon a certain player has or find all players who own a certain limited Pokémon with the "/limitedlegends check" or "limitedlegends find" commands.

Installation

  1. Install Cobblemon and any dependencies.

  2. Drop the LimitedLegends.jar into your /mods-folder.

  3. Start the game or server to generate the config file.

  4. Edit /config/limitedlegends.json to customize your settings.

  5. When added to an already existing world or after an update: Use /limitedlegends backfill

  6. Go hunt truly unique Pokémon!

Please note that the Fabric version of this mod requires fabric-language-kotlin!

Config: limitedlegends.json **"SetGlobalLimits"** > Enable/Disable _GlobalLimitPerSpecies_ below **"GlobalLimitPerSpecies"** > Only this many of each Pokémon in _LimitedPokémon_ and _SpecificLimits_ can be captured before any capture attempt fails **"SetLimitsPerPlayer"** > Enable/Disable _MaxLimitedPerPlayer_ below **"MaxLimitedPerPlayer"** > Only this many of each Pokémon in _LimitedPokémon_ and _SpecificLimits_ can be captured per player **"SetCopiesLimit"** > Enable/Disable _MaxCopiesPerPlayer_ below **"MaxCopiesPerPlayer"** > Only this many Pokémon in _LimitedPokémon_ and _SpecificLimits_ can be caught per player **"DisableSpawning"** > Enable/Disable whether _LimitedPokemon_ should still spawn after their limit has been reached **"RequireSubjugation"** > Prevents players from capturing Pokémon until they’ve first been weakened in battle **"RequireSubjugationForAll"** > If enabled, all Pokémon need to be subjugated before catching them. **"MinCaptureHPThreshold"** > Pokémon must be below this HP % to be caught _(range: 0.01 = 1% and 1.0 = 100%)_ **"BonusCatchRate"** > Additional catch rate if HP is under the threshold **"AllowMasterBall"** > Lets Master Balls bypass subjugation requirements **"AllowOriginBall"** > Lets Ancient Origin Balls bypass subjugation requirements **"AllowQuickBall"** > Lets Quick Balls bypass subjugation requirements **"EnableCatchRateModifiers"* > Enables _PenaltyPerLevel_, _FlatPenalty_ and _MinCatchRate_. **"PenaltyPerLevel"** > Percentage by which the catch rate decreases for each level the Pokémon is higher than the player's highest one. > Range: 0.00 - 1.00 **"FlatPenalty"** > Percentage by which the catch rate decreases as soon as a Pokémon has a higher level than the player's highest one. > Range: 0.00 - 1.00 **"MinCatchRate"** > Percentage of the original catch rate that should always remain even if the level difference is greater. > Range: 0.00 - 1.00 **"EnableCaptureMessage"** > Whether a message should be sent to all players whenever a LimitedPokemon has been caught. **"EnableReleaseMessage"** > Whether a message should be sent to all players whenever a LimitedPokemon has been released. **"EnableSpawnMessage"** > Enable/Disable whether spawns of _LimitedPokemon_ should be broadcasted **"LimitAllPokemon"** > If enabled, all capture restrictions apply to every Pokémon species. **"LOGGER"** > Enables/Disables log messages. **"LimitedPokemon"** > A list of Pokémon IDs to which the above options should apply > Format: "cobblemon:", "cobblemon:" **"SpecificLimits"** > Set limits for individual species which will override _GlobalLimitPerSpecies_ > Format: "cobblemon:: ", "cobblemon:: "
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