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WireSight - 墨喵 Minecraft 资源
WireSight 图标

WireSight

作者:rebot | 分类:光影包

价格:0 墨喵币 下载量:0 点赞:0 版本 0.2.3-optifine
本资源为搬运资源,原资源地址: https://modrinth.com/shader/wiresight
资源信息

Minecraft 版本: 1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: optifine

标签: cartoon potato

资源介绍

📖 English
📖 简体中文(大陆)

WireSight

🟢 WireSight

🧱 WireSight is an experimental, low-overhead Minecraft Java shaderpack that renders the world like a solid modeling view: dark green faces with bright green block edges.

⚙️ The pack targets the OptiFine shaderpack format shared by Iris, Oculus, and OptiFine. Its core path uses GLSL 1.20, a single terrain pass, normal depth writes, and no shadows or full-screen post-processing.

Modrinth
CurseForge

QQ Group

💬 Shaderpack usage / 🐛 Bug reports / 👨‍💻 Development discussion — Join our QQ Group: 259248174 🎉 (This group is gone)

💬 Shaderpack usage / 🐛 Bug reports / 👨‍💻 Development discussion — Join our QQ Group: 1085190201 🎉

💡 Mention me in the group for faster replies ~ ✨


🖼️ Preview

WireSight rendering a Minecraft world as green wireframe geometry
WireSight rendering a Minecraft world as green wireframe geometry

🎨 Default theme colors

🎯 WireSight uses the following base colors by default (RGB and hex denote the same color):

🎯 Render target RGB Hex Appearance
🧱 Regular block faces RGB(6, 17, 11) #06110B Dark green
🌊 Water and translucent terrain RGB(5, 21, 19) #051513 Dark cyan-green
✨ Block edges RGB(53, 255, 120) #35FF78 Fluorescent green
👤 Entities, held items, particles, and weather RGB(14, 61, 34) #0E3D22 Flat green
🌌 Sky, sun, moon, and clouds RGB(0, 0, 0) #000000 Black

💡 These values are base colors; directional face shading further darkens terrain and entity sides and undersides.

🎛️ Shader settings

⚙️ WireSight uses the common OptiFine ShaderPack option format supported by Iris, Oculus, and OptiFine. The loader skin may differ, but the controls and order remain the same.

🧭 Main screen

+--------------------------------+--------------------------------+
| Theme Preset: WireSight Green  | Custom Theme Colors...         |
| Directional Face Shading: On   | Edge Width: 1.5                |
| Edge Fade Start: 96 blocks     | Edge Fade Length: 64 blocks    |
+--------------------------------+--------------------------------+
  • 🌓 Directional Face Shading uses fixed brightness levels for top, side, and underside faces; it is not dynamic lighting.
  • 📏 Edge Width controls the approximate on-screen pixel width of block edges.
  • 🌫️ Edge Fade Start is the distance where edges begin fading.
  • 📐 Edge Fade Length is the distance used to complete that fade, so the defaults end at 96 + 64 = 160 blocks.

🌈 Custom theme colors

+----------------------+----------------------+----------------------+
| Theme Preset: Custom                                               |
+----------------------+----------------------+----------------------+
| Block Face R: 6      | Block Face G: 17     | Block Face B: 11     |
| Water R: 5           | Water G: 21          | Water B: 19          |
| Block Edge R: 53     | Block Edge G: 255    | Block Edge B: 120    |
| Entity R: 14         | Entity G: 61         | Entity B: 34         |
| Sky R: 0             | Sky G: 0             | Sky B: 0             |
+----------------------+----------------------+----------------------+

⚠️ Important: Custom RGB values are applied only when Theme Preset is set to Custom.

🔢 Each channel has full integer precision from 0 to 255. Custom values remain saved when another preset is selected and return unchanged when switching back to Custom.

🧩 Built-in presets

🎨 Surface WireSight Green Cyan Amber Monochrome
🧱 Block faces #06110B #061116 #171006 #111111
🌊 Water #051513 #051522 #071417 #151515
✨ Block edges #35FF78 #35E7FF #FFC247 #F2F2F2
👤 Entities #0E3D22 #0E3540 #5E3D10 #3D3D3D
🌌 Sky and celestials #000000 #000000 #000000 #000000

🟠 The Amber preset intentionally keeps water cool and dark to distinguish it from warm terrain. Changing an option may briefly recompile the shader.

🔍 Current scope

  • 🧱 Visible 1x1 block boundaries on terrain and block entities
  • 🌓 Three flat face shades for spatial readability
  • ✨ Pixel-stable, antialiased theme-colored edges
  • 🌫️ Automatic distant-grid filtering to reduce shimmer
  • 🍃 Alpha preservation for cutout geometry such as leaves and plants
  • 👤 Flat-color entities, particles, weather, and held items
  • 🏷️ Original colors and transparency for name tags and world-space text
  • 🌊 Opaque stylized water and a configurable sky

⚠️ Only visible geometry can be outlined. WireSight is not an X-ray shader and does not render faces that Minecraft removes from chunk meshes.

🧪 Compatibility target

🧪 This shaderpack intentionally avoids compute shaders, geometry shaders, and loader-specific extensions.

🔌 Environment Minecraft Shader loader Companion component
🥽 Oculus 1.20.1 Oculus 1.8.0 Embeddium 0.3.31
🌈 Iris 1.21.8 Iris 1.9.1 Sodium 0.6.31
🔭 OptiFine 1.8.9 OptiFine HD U M5 Forge 11.15.1.2318

📚 The OptiFine build targets every stable Minecraft release from 1.8 through 1.21.x. Unlisted combinations rely on compatible interfaces and have not been tested individually.

📦 Install

📥 Place the release zip in the Minecraft instance's shaderpacks directory, then select WireSight from the shader pack menu.

💻 VS Code

🧩 Install Shader languages support for VS Code for GLSL syntax highlighting. The tracked .vscode/settings.json maps .glsl, .fsh, and .vsh files to GLSL, while .vscode/extensions.json recommends the extension automatically.

code --install-extension slevesque.shader

🚀 Build, release, and publish

🐍 Build locally with uv and Python 3.13:

uv venv
uv run python ./scripts/build_shaderpack.py
uv run python ./scripts/validate_publish.py

📦 Two reproducible ZIPs and their matching SHA-256 files are written to dist/. metadata.toml is the single source of truth for the WireSight version, variant support ranges, platform project IDs, and loaders.

📦 Variant Artifact Modrinth loader Minecraft range
🌈 Iris / Oculus WireSight-X.Y.Z-iris-oculus.zip iris 1.20 through 1.21.x
🔭 OptiFine WireSight-X.Y.Z-optifine.zip optifine 1.8 through 1.21.x

⚙️ GitHub Actions observes these exact commit-subject suffixes on pushes:

🎯 Mode Commit subject suffix Actions artifact GitHub Release Modrinth / CurseForge
🛠️ Build (build action) ✅ ❌ ❌
🏷️ Release (build release) ✅ ✅ ❌
🚀 Publish (build publish) ✅ ✅ ✅

📝 Only the subject line is inspected; matching text in the commit body is ignored.

🔁 Pull requests are always built. Builds, releases, and platform publishing can also be started manually; pushing a v* tag creates only the matching GitHub Release.

📖 See the build, release, and publish guide for the pipeline diagrams, platform project setup, required GitHub Secrets, release metadata, supported Minecraft versions, and release-note format.

# 🛠️ Build and upload an Actions artifact without creating a Release.
git commit --allow-empty -m "ci: test WireSight package (build action)"

# 🏷️ Build and publish the version declared in metadata.toml.
git commit -m "release: vX.Y.Z summary (build release)"

# 🚀 Build, create a GitHub Release, and publish to Modrinth and CurseForge.
git commit -m "release: vX.Y.Z summary (build publish)"
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