WireSight
作者:rebot | 分类:光影包
Minecraft 版本: 1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
平台: optifine
标签: cartoon potato
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? WireSight
? WireSight is an experimental, low-overhead Minecraft Java shaderpack that renders the world like a solid modeling view: dark green faces with bright green block edges.
⚙️ The pack targets the OptiFine shaderpack format shared by Iris, Oculus, and OptiFine. Its core path uses GLSL 1.20, a single terrain pass, normal depth writes, and no shadows or full-screen post-processing.
? Shaderpack usage / ? Bug reports / ?? Development discussion — Join our QQ Group: 259248174 ? (This group is gone)
? Shaderpack usage / ? Bug reports / ?? Development discussion — Join our QQ Group: 1085190201 ?
? Mention me in the group for faster replies ~ ✨
?️ Preview


? Default theme colors
? WireSight uses the following base colors by default (RGB and hex denote the same color):
| ? Render target | RGB | Hex | Appearance |
|---|---|---|---|
| ? Regular block faces | RGB(6, 17, 11) |
#06110B |
Dark green |
| ? Water and translucent terrain | RGB(5, 21, 19) |
#051513 |
Dark cyan-green |
| ✨ Block edges | RGB(53, 255, 120) |
#35FF78 |
Fluorescent green |
| ? Entities, held items, particles, and weather | RGB(14, 61, 34) |
#0E3D22 |
Flat green |
| ? Sky, sun, moon, and clouds | RGB(0, 0, 0) |
#000000 |
Black |
? These values are base colors; directional face shading further darkens terrain and entity sides and undersides.
?️ Shader settings
⚙️ WireSight uses the common OptiFine ShaderPack option format supported by Iris, Oculus, and OptiFine. The loader skin may differ, but the controls and order remain the same.
? Main screen
+--------------------------------+--------------------------------+
| Theme Preset: WireSight Green | Custom Theme Colors... |
| Directional Face Shading: On | Edge Width: 1.5 |
| Edge Fade Start: 96 blocks | Edge Fade Length: 64 blocks |
+--------------------------------+--------------------------------+
- ?
Directional Face Shadinguses fixed brightness levels for top, side, and underside faces; it is not dynamic lighting. - ?
Edge Widthcontrols the approximate on-screen pixel width of block edges. - ?️
Edge Fade Startis the distance where edges begin fading. - ?
Edge Fade Lengthis the distance used to complete that fade, so the defaults end at96 + 64 = 160blocks.
? Custom theme colors
+----------------------+----------------------+----------------------+
| Theme Preset: Custom |
+----------------------+----------------------+----------------------+
| Block Face R: 6 | Block Face G: 17 | Block Face B: 11 |
| Water R: 5 | Water G: 21 | Water B: 19 |
| Block Edge R: 53 | Block Edge G: 255 | Block Edge B: 120 |
| Entity R: 14 | Entity G: 61 | Entity B: 34 |
| Sky R: 0 | Sky G: 0 | Sky B: 0 |
+----------------------+----------------------+----------------------+
⚠️ Important: Custom RGB values are applied only when
Theme Presetis set toCustom.
? Each channel has full integer precision from 0 to 255. Custom values remain saved when another preset is selected and return unchanged when switching back to Custom.
? Built-in presets
| ? Surface | WireSight Green | Cyan | Amber | Monochrome |
|---|---|---|---|---|
| ? Block faces | #06110B |
#061116 |
#171006 |
#111111 |
| ? Water | #051513 |
#051522 |
#071417 |
#151515 |
| ✨ Block edges | #35FF78 |
#35E7FF |
#FFC247 |
#F2F2F2 |
| ? Entities | #0E3D22 |
#0E3540 |
#5E3D10 |
#3D3D3D |
| ? Sky and celestials | #000000 |
#000000 |
#000000 |
#000000 |
? The Amber preset intentionally keeps water cool and dark to distinguish it from warm terrain. Changing an option may briefly recompile the shader.
? Current scope
- ? Visible 1x1 block boundaries on terrain and block entities
- ? Three flat face shades for spatial readability
- ✨ Pixel-stable, antialiased theme-colored edges
- ?️ Automatic distant-grid filtering to reduce shimmer
- ? Alpha preservation for cutout geometry such as leaves and plants
- ? Flat-color entities, particles, weather, and held items
- ?️ Original colors and transparency for name tags and world-space text
- ? Opaque stylized water and a configurable sky
⚠️ Only visible geometry can be outlined. WireSight is not an X-ray shader and does not render faces that Minecraft removes from chunk meshes.
? Compatibility target
? This shaderpack intentionally avoids compute shaders, geometry shaders, and loader-specific extensions.
? Environment Minecraft Shader loader Companion component ? Oculus 1.20.1Oculus 1.8.0Embeddium 0.3.31? Iris 1.21.8Iris 1.9.1Sodium 0.6.31? OptiFine 1.8.9OptiFine HD U M5Forge 11.15.1.2318
? The OptiFine build targets every stable Minecraft release from 1.8 through 1.21.x. Unlisted combinations rely on compatible interfaces and have not been tested individually.
? Install
? Place the release zip in the Minecraft instance's shaderpacks directory, then select WireSight from the shader pack menu.
? VS Code
? Install Shader languages support for VS Code for GLSL syntax highlighting. The tracked .vscode/settings.json maps .glsl, .fsh, and .vsh files to GLSL, while .vscode/extensions.json recommends the extension automatically.
code --install-extension slevesque.shader
? Build, release, and publish
? Build locally with uv and Python 3.13:
uv venv
uv run python ./scripts/build_shaderpack.py
uv run python ./scripts/validate_publish.py
? Two reproducible ZIPs and their matching SHA-256 files are written to dist/. metadata.toml is the single source of truth for the WireSight version, variant support ranges, platform project IDs, and loaders.
| ? Variant | Artifact | Modrinth loader | Minecraft range |
|---|---|---|---|
| ? Iris / Oculus | WireSight-X.Y.Z-iris-oculus.zip |
iris |
1.20 through 1.21.x |
| ? OptiFine | WireSight-X.Y.Z-optifine.zip |
optifine |
1.8 through 1.21.x |
⚙️ GitHub Actions observes these exact commit-subject suffixes on pushes:
| ? Mode | Commit subject suffix | Actions artifact | GitHub Release | Modrinth / CurseForge |
|---|---|---|---|---|
| ?️ Build | (build action) |
✅ | ❌ | ❌ |
| ?️ Release | (build release) |
✅ | ✅ | ❌ |
| ? Publish | (build publish) |
✅ | ✅ | ✅ |
? Only the subject line is inspected; matching text in the commit body is ignored.
? Pull requests are always built. Builds, releases, and platform publishing can also be started manually; pushing a v* tag creates only the matching GitHub Release.
? See the build, release, and publish guide for the pipeline diagrams, platform project setup, required GitHub Secrets, release metadata, supported Minecraft versions, and release-note format.
# ?️ Build and upload an Actions artifact without creating a Release.
git commit --allow-empty -m "ci: test WireSight package (build action)"
# ?️ Build and publish the version declared in metadata.toml.
git commit -m "release: vX.Y.Z summary (build release)"
# ? Build, create a GitHub Release, and publish to Modrinth and CurseForge.
git commit -m "release: vX.Y.Z summary (build publish)"请登录后举报
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