MurderCraft 图标

MurderCraft

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.5.0-beta.7
本资源为搬运资源,原资源地址: https://modrinth.com/mod/murdercraft
资源信息

Minecraft 版本: 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: fabric

资源介绍

MurderCraft

A multiplayer Minecraft mod inspired by the Murder game mode designed by Squeezie & Théodore Bonnet (itself inspired by Garry's Mod Murder). Bluff. Paranoia. A knife in the dark.

Step into a tense party of suspicion: hidden killers stalk the crowd, a lone detective tries to spot them in time, and innocents have one job — stay alive. With only one armed defender, two bullets per pistol, and a single hidden pistol up for grabs mid-round, every match is a tightening spiral of fear, accusations, and split-second decisions.

⚠ Important attribution: The ruleset in this mod follows the variant designed by Squeezie & Théodore Bonnet (2 murderers who don't know each other directly, hidden pistol mid-game, friendly fire = lose your gun permanently, 4 rounds of 15 minutes, task-based reveal mechanic from round 3, 2 bullets per pistol). It does not reproduce the exact rules of the original Garry's Mod Murder.


✦ The Concept

At the start of each round, every player is secretly assigned one of three roles. No one knows who's who — and that's exactly the point.

Role Count Weapon Goal
☠ Murderer 2 Knife (one-shot) Discreetly eliminate all innocents. The two murderers don't know each other directly — but they can spot each other via subtle soul-flame particles visible only to them. Murderers cannot pick up a pistol — it's auto-ejected with full velocity.
⚭ Detective 1 Pistol (2 bullets) Identify the murderers and shoot them. Shooting an innocent makes you permanently lose your gun (dropped on the ground with remaining ammo, only innocents can pick it up).
☺ Innocent All others None Survive. Watch. Whisper warnings to the detective. Find the hidden pistol that drops mid-game to become the new Detective.

Win conditions

  • Innocents & Detective win if both murderers are eliminated, OR if the timer runs out.
  • Murderers win if they kill every non-murderer before the timer ends.

? Session structure (4 rounds)

A complete session is 4 rounds of up to 15 minutes each. The team with the most round wins takes the session.

Between rounds, there's a 15-second pause for breathing room before roles are reshuffled and the next round begins.


? Random spawn with immunity

At every round start:

  • All participants are teleported to random valid land positions within a configurable radius (default 200 blocks) of the world spawn (/setworldspawn).
  • Ocean, river, and deep ocean biomes are excluded — no one spawns in water.
  • Players spawn 25 blocks in the air and benefit from 8 seconds of full damage immunity (configurable). Prevents fall damage, lava deaths, and instant-kills during the chaotic round start.
  • Minimum distance between players is enforced (scales with player count): 60 blocks for 4 players, 30 blocks for 16, 20 blocks for 32+. Spawns are dispersed, never clumped.
  • Action bar shows the immunity countdown: ? Damage immunity: 5s... followed by ⚠ You are no longer invulnerable! when it expires.
  • All participants are automatically switched to survival mode for fair play.

Square world border

A configurable square world border is automatically set at session start, centered on the world spawn. Default size: 500 blocks across. Forces the action to happen in a defined zone — no more innocents running 5000 blocks away to hide. The original world border configuration is saved and restored when the session ends.


? Tasks (from round 3)

Starting at round 3, one task appears per round:

  • Exploration — A glowing chest with a Mystery Token spawns nearby. First to grab the token wins.
  • Crafting — A random recipe (torch, ladder, bread, paper, etc.) is announced. First to craft it wins.

The task winner receives a 30-second window to use /murder task reveal <player> and privately learn that player's role. Whether to share the info in voice chat is entirely up to the player — the mod just shows the role.


? Weapon system

Pistol (Detective only)

  • 2 bullets per pistol (Squeezie ruleset). Once spent, the pistol becomes a useless click.
  • Ammo persists across drops and pickups: a pistol that fired one bullet keeps 1 bullet remaining when picked up by anyone else.
  • Visible ammo count in tooltip (green when loaded, red when empty) and action bar after each shot.
  • Dry-click sound when trying to fire an empty pistol.
  • Layered gunshot sound with muzzle flash particles (smoke + flame).
  • Range up to 64 blocks, 1-second cooldown between shots.

Hidden pistol

  • Spawns at a random nearby location 60 seconds (configurable) into each round.
  • Always glowing yellow with setNeverDespawn() so it stays visible until picked up.
  • Only innocents can pick it up — if a murderer walks on it, it's auto-ejected with velocity and a 3-second pickup delay.
  • When an innocent picks it up, they're automatically promoted to Detective with the pistol's remaining ammo.

Knife (Murderer only)

  • One-shot kill on any player.
  • Cannot be used by non-murderers (vanilla 1-damage punch instead).
  • Combo trident-hit + wool-break sound with blood splatter particles.

Anti-griefing protection

All custom items (knife, pistol, hidden pistol, mystery token) cannot be dropped manually. Pressing Q or dragging out of inventory returns the item instantly with a clear action-bar message. Prevents accidental loss in lava, off cliffs, etc., and stops players from breaking the game by intentionally discarding their role items.


✨ Visual & audio polish

  • Cinematic title overlays on screen for role assignment ("Your role: Murderer"), round start ("Round 2/4"), end-of-round banners with cumulative score, and task completion.
  • Murderer awareness: subtle soul-flame particles appear above other murderers, visible only to fellow murderers — coordinate without revealing yourself to others.
  • Role-specific briefing sounds: wither ambient for murderers (horror vibe), bell for detective (official), toast for innocents.
  • End-of-round sounds: triumphant fanfare for innocent wins, wither death for murderer wins.
  • Right-side scoreboard HUD with golden borders showing round, role, and timer — clean and out of the way.
  • Layered weapon sounds and particles for satisfying combat feedback.

⚙ Requirements

Mod Required? Purpose
Fabric API Required Core APIs
Cloth Config Recommended Config GUI
Mod Menu Recommended In-game config access
  • Minecraft: 1.21.1
  • Loader: Fabric
  • Java: 21+
  • Must be installed on both server and every client.

Multiplayer only. The mod loads in singleplayer but cannot start a match alone. Minimum 4 players required (default: 5 for better balance, supports up to 32).


? Commands

Command Description Permission
/murder join Join the lobby Everyone
/murder leave Leave the lobby Everyone
/murder status Show current game state Everyone
/murder task reveal <player> Reveal a role (after winning a task) Everyone
/murder start Start the session OP
/murder stop Stop the current game OP
/murder config show Print current config OP
/murder config minPlayers <n> Change min players OP
/murder config duration <s> Change round duration OP
/murder kick <player> Remove a player OP

? Two build variants

Build Debug commands Mob damage Use case
PUBLIC (this one) OFF (cannot be re-enabled) OFF Real servers, public play
DEBUG (GitHub releases only) ON ON Solo testing by the maintainer

Server admins can trust the public build to behave consistently with no hidden cheat surface — debug flags are forced to false even if the config file says otherwise, with a console warning if detected.


? Configuration

All settings persist in config/murdercraft.json and can be tweaked live via Mod Menu:

  • Game: minimum/maximum players, game duration, start countdown, hidden pistol delay, rounds per session, inter-round delay
  • Roles: murderer count, detective count
  • Gameplay: knife one-shot toggle, friendly-fire punishment toggle
  • Spawn: random spawn enabled, radius, height, immunity duration, world border enabled, world border size
  • UI: custom HUD toggle, subtitles toggle

? Roadmap

  • [x] Three-role system (Murderer / Detective / Innocent)
  • [x] 4-round sessions with 15-minute rounds
  • [x] 2-bullet pistol with persistent ammo
  • [x] Pistol drop rules (death, friendly fire, murderer auto-eject)
  • [x] Hidden pistol auto-promotion
  • [x] Task system with private role reveal
  • [x] Murderer awareness particles
  • [x] Random spawn with damage immunity
  • [x] Configurable world border
  • [x] Anti-drop protection on custom items
  • [x] Title overlays + right-side scoreboard HUD
  • [x] Public/Debug build variants with security flags
  • [ ] Custom OGG sound files (currently uses vanilla sounds)
  • [ ] Persistent statistics (kills, wins, MVP)
  • [ ] Dedicated map integration
  • [ ] Forge / NeoForge support via Architectury

? Bug reports & suggestions

This is a public beta — real multiplayer testing is still needed. Bugs are expected.

  • ? Bugs / crashesGitHub issue tracker with:

    • Mod version (e.g., 0.5.0-beta.7)
    • Minecraft version (e.g., 1.21.1)
    • Steps to reproduce
    • Crash log / video if applicable
  • ? Feature suggestions / gameplay ideasGoogle Form

Both are actively read and considered for future updates. Thanks for helping shape MurderCraft!


? License

Released under the MIT License — fork, modify, redistribute freely with attribution.


? Credits

  • Direct ruleset inspiration: The "Murder" game mode designed by Squeezie & Théodore Bonnet. The specific rules implemented here follow their variant.
  • Genre origin: Garry's Mod — Murder
  • Other gameplay inspirations: UHC, UHC Werewolves, Hypixel Murder Mystery
  • Mod design & development: Remilulz_91

Sources, bug reports, and contributions on the GitHub repository.

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