作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: fabric
标签: food game-mechanics
This mod is not a fork of Spice of Life, but the content is similar. Instead of a policy of rewarding and encouraging eating, which is common, it encourages eating by debuffing.
This mod increases the difficulty of managing food in Minecraft by introducing mechanics that decrease food recovery values the more you consume the same item. It adds both short-term and long-term food debuffs, making food choices more strategic. Also, add a basket that can carry more than one food item.
If you eat the same food within the last 5 meals, the following debuffs will occur:
This is considered the short-term debuff.
Over time, the more you consume a specific food, its recovery will decrease by 1% per consumption, up to a history of 100 meals. This simulates a long-term debuff.
Baskets should contain multiple food items. It can be opened by right-clicking.
Basket:It can hold 9 stacks of food.

Large Basket:It can hold 9 stacks of food. Right click to eat the food inside. Compatible with AppleSkin.

All debuff values, as well as the number of meals tracked for the history, are configurable through the config file. These settings are world-specific, so you can adjust them per save file.
This is my first mod, so I would love to hear any suggestions or improvements you have!
Prior to the change, the name was "FoodVariation".
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