ChunkCarts 图标

ChunkCarts

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.1.0+26.2-neoforge
本资源为搬运资源,原资源地址: https://modrinth.com/mod/chunkcarts
资源信息

Minecraft 版本: 26.2

平台: neoforge

标签: game-mechanics transportation utility

资源介绍

Minecarts load the chunks they travel through, so you can send items across long distances on a server where nobody is standing at the far end. Closed and looping tracks stop loading automatically.

The guarantee

On the default settings, a minecart cannot be used as a chunk loader. A journey is only allowed to continue while the cart is making progress away from where it set off, so a loop, a shuttle, or an unwatched furnace cart runs out of slack and gets released.

There is one way to turn this off: enforcement: PERMISSIVE, a single setting with a warning printed at every startup. Set it only if you trust everyone who plays on your server.

Full write-up and a five-minute test you can run yourself: see the wiki.

Commands

One permission, chunkcarts.admin, held by operators by default. /ccarts is an alias.

  • /chunkcarts list: active journeys, and which chunks are held and why
  • /chunkcarts reload: re-read config.yml without interrupting running journeys
  • /chunkcarts debug: toggle per-poll logging
FAQ - **Needs installing on clients?** No. Server side only. - **Works with TrainCarts / Create / other rail mods?** Untested. It watches minecart entities and doesn't touch rail behaviour, so it should coexist. - **Works on Folia?** No, deliberately. - **Works on Spigot?** No. Paper or a Paper fork only. - **Needs Fabric API?** Yes on Fabric, hard dependency. No dependencies on NeoForge, Forge, or Paper. - **Adds items, blocks, or recipes?** No. - **Alters cart speed or behaviour?** No. - **Player facing?** Only through admin commands. No player UI. - **Anything lost if a journey ends early?** No. The cart stays exactly where it stopped, contents intact. - **Survives a server restart?** Yes, journeys persist and resume. Full FAQ on the [wiki](https://github.com/Aplite36/ChunkCarts/wiki). Configuration `config.yml` documents every setting inline. Defaults are the recommended settings; the file can be left alone. - `enforcement`: `STRICT` (default) or `PERMISSIVE` - `departure-requirement`: `PLAYER_SEEN` (default), `PLAYER_ONLINE`, or `NONE` - `progress-slack-chunks`: loop detector tolerance, default `16` - `journey-cooldown`: default `10m`, waived if a player has touched the cart since In `STRICT` mode, the abusable settings are clamped to sane ceilings rather than trusted. Full default values and explanations on the [wiki](https://github.com/Aplite36/ChunkCarts/wiki).

Platform support

Paper and Paper forks, Fabric, NeoForge, and Forge. Fifteen game versions, 1.21 through 26.2 (1.21.2 excluded).

  • Fabric requires Fabric API.
  • Paper support is Paper only, not Spigot. It relies on Paper's asynchronous chunk loading, so it refuses to run on Spigot rather than degrade silently.
  • NeoForge and Forge have no dependencies.

Licence

LGPL-3.0-or-later. Free to include in any modpack, public or private, free or paid, without asking. Modified public forks must use a different name and mod id. Full terms on the wiki.

Metrics

Reports anonymous stats to bStats: server software, game version, player count, and your enforcement/departure-requirement settings. No player data, world data, IPs, or coordinates. Set metrics: false to opt out.

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