作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: fabric
标签: management mobs utility
Necessity for zombie apocalypse modpacks.
Continuation of the Zombie Apocalypse Core mod.
If you have any feature ideas, open an issue on the GitHub and if its relevant, it may be added
The Fabric version needs Fabric API as a dependency.
Compatibility No known incompatible mods found yet, and no mod has been given explicit compatibility either. If you find incompatible mods, please open a GitHub issue so they can be added here. Features'How configurable each feature is' - the measure ☔ if on/off values, ☔☔ if editable lists/numerical values, and ☔☔☔ if on/off with editable lists/numerical values) Or simply, more umbrellas more configuration potential- Zombies can break blocks (☔☔☔) - Additional zombie drops (☔☔☔) - Entity multiplier (☔☔☔) - Entity blocklist (☔☔) - Daylight resistance (☔☔) - Heavily armored zombies (☔) - Day counter (☔) Config `this section is excessively verbose, read it only if you are confused with the config` The config file is present at `your_minecraft_game_dir/config/zac-common.toml` where your_minecraft_game_dir is your minecraft game directory. **REMEMBER!** only registry names can be used in lists, for the additionalZombieDrops list you can use registry names of items (`minecraft:item`) and for the entity lists you can use the entity's registry name (`minecraft:entity`) where item and entity correspond to the item/entity's registry name. This should work with entities and items from other mods as well, but has not been yet tested. You would simply replace the minecraft namespace (`minecraft`) with the mod's namespace (`mod`) and it would look like `mod:item` or `mod:entity`. Here is a line-by-line explanation: ```toml # integer (1, 2, 3...) entityMultiplierRate = 1 ``` Pretty self-explanatory ```toml # list ["entry1", "entry2"] entityMultiplierEntities = [] ``` List of entities which are going to be multipled `entityMultiplierRate` times every time they spawn. ```toml # list ["entry1", "entry2"] entityBlocklistEntities = [] ``` List of entities which either won't spawn or will instantly get despawned. ```toml # list ["entry1", "entry2"] daylightResistantEntities = ["minecraft:zombie"] ``` List of entities which will not burn in the day. ```toml # list ["entry1", "entry2"] additionalZombieDrops = ["minecraft:rotten_flesh=0.9", "minecraft:bone=0.1", "minecraft:carrot=0.009", "minecraft:potato=0.0009", "minecraft:iron_nugget=0.0005", "minecraft:gold_nugget=0.0001"] ``` List of additional zombie drops, the default zombie loottable is unchanged, these are merely extra drops with chances. To get the percentage in decimals (as used here), just divide the percentage number by 100. ```toml # bool (true/false) heavilyArmoredZombiesEnabled = false ``` Does exactly what it says. ```toml # bool (true/false) dayCounterEnabled = true ``` Also does exactly what it says. ```toml # bool (true/false) zombiesBreakBlocks = true ``` Whether zombies should be able to break blocks in between its path to the player or not. ```toml # integer (1, 2, 3...) zombieBlockBreakReach = 3 ``` How far zombies can be from a block and still be able to break it. ```toml blockMinimumHardness = 0 ``` Block hardness below which zombies **cannot** break blocks. Check this out for more information about block hardness: minecraft.wiki ```toml blockMaximumHardness = 3 ``` Block hardness below which zombies **can** break blocks.
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