作者:rebot | 分类:模组
Minecraft 版本: 1.20.1
平台: forge
标签: mobs utility
Clientside mod adding visible damage to hurt mobs and players!
Damage works in tiers, not based on hits. The tiers are based on how much health the mob has. The idea is that
at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1
more hit whereas a lightly hurt baby zombie is going to take a much greater beating.
Different weapons apply different damage textures depending on what was used to knock the entity's health down a tier. There are individual textures for sword, axe, trident, and spear damage. There is also a generic damage texture used for punches, fire, falls, etc.
Many mobs have specific colored damage to aid immersion. For instance, spider damage is a light blue to match real life, creeper damage is a dark green to match the grassiness, etc.
On Endermen, damage will glow like their eyes in the dark! (shaders supported)
(2.0.0+) Similarly, the Enderdragon will have glowing damage as it gets lower in health!
This mod should be compatible with most resource packs. Tested extensively with Fresh Animations and its extensions. Also compatible with EMF model variants (like the creepers found in FA: Creepers).
This improved drastically with the 2.0.0 update, so if something didn't work before, it might work now!
Should work with modded mobs, as long as they use standard Minecraft rendering methods.
This was also significantly improved in 2.0.0+ :)
Mod Menu is required on Fabric to change settings in-game.
1.20.1, 1.21.1, 1.21.10, 1.21.11, 26.1+
For any questions/issues/ideas, feel free to contact me on Discord or Matrix :)
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