Attuned Anchors 图标

Attuned Anchors

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.3.3
本资源为搬运资源,原资源地址: https://modrinth.com/mod/attuned-anchors
资源信息

Minecraft 版本: 26.1.2 26.2

平台: fabric

标签: game-mechanics transportation utility

资源介绍

Mach9Games Studio

Attuned Anchors

Attuned Anchors!

Attuned Anchors Banner

YouTube GitHub Issues

Attuned Anchors adds buildable waypoint shrines to Minecraft.

Instead of placing waypoints from a map screen, players build an Anchor structure in the world, activate it, and then use it through an in-game waypoint menu and HUD.

Waypoint Menu

Installation

Install the same jar on both the client and server.

  • Client: required
  • Server: required

Features

  • Buildable Local Anchors and Global Anchors
  • In-game waypoint HUD with distance markers
  • N menu for viewing, editing, teleporting, and managing Anchors
  • Admin teleport button for fast travel
  • Name Tag based access control
  • Public Anchors, private Anchors, and assigned-user Anchors
  • Automatic structure validation
  • Broken Anchors disable themselves and reactivate when repaired
  • Fully removed Anchors are cleaned from storage
  • Persistent world storage

Anchor Types

Attuned Anchors has two Anchor types with different visibility ranges.

Type Visibility Range Core Block Item Frame
Local Anchor < 256m Iron Block Ender Pearl
Global Anchor > 256m Diamond Block Eye of Ender

Local Anchors are short-range waypoints. By default, they are visible up to 256m away.

Global Anchors are long-range waypoints. They can be seen from beyond 256m and remain available from anywhere in the same dimension.

Global Anchor HUD

Access Control

Anchor access is controlled through Name Tags placed inside the Anchor barrels.

  • Add a default Name Tag to make the Anchor public.
  • Add renamed Name Tags with player names to make the Anchor visible only to those players.
  • Leave out Name Tags to keep the Anchor disabled until access is configured.
  • More barrels means more room for access names.

Public Anchor

Private Anchor

Waypoint Menu

Press N to open the Attuned Anchors menu.

From the menu, players can view available Anchors, toggle HUD visibility, inspect access, edit marker appearance, and manage Anchors they are allowed to control.

Edit Menu

User List

Deleting an Anchor uses a confirmation screen to prevent accidental removals.

Delete Confirmation

Activation

Build the structure, place the required item frames, then interact with one of the Anchor item frames.

If the structure is valid, the Anchor is registered, its candles are managed by the mod, and it becomes visible to players with access.

Layer-by-Layer Construction Guide Anchors use a **5x5 footprint**. Build each layer centered on the core block position. ![Layer -1](https://cdn.modrinth.com/data/cached_images/bb5608d8d8a6031ab97a60031bb7bf0f239f92ca.png) ![Layer 0](https://cdn.modrinth.com/data/cached_images/35afd1711ce147a61ceeb1daed75309b20c53d4a.png) ![Layer 1](https://cdn.modrinth.com/data/cached_images/e0300189e3d24399882eda001c9db4ab1a018ae1.png) ![Layer 2](https://cdn.modrinth.com/data/cached_images/e7b491965bc2e3ea2bb11a1ab3a41c298cc8ec47.png) ![Layer 3](https://cdn.modrinth.com/data/cached_images/01d7c1fd5eaa724ed4ba75197a92cb0a6aa4b1d4.png) ![Layer 4](https://cdn.modrinth.com/data/cached_images/b1603676db01904135b2fd6a3af3fd757f378b47.png) The item frames must contain: - Local Anchor: Ender Pearl - Global Anchor: Eye of Ender Global Anchors use glowing item frames by default.

Commands

The main command is /anchor, with /an as a shortcut.

  • /anchor spawn <local | global> [<color> [<icon> [<name>]]] creates a complete Anchor.
  • /anchor despawn removes the nearest registered Anchor structure within 32 blocks.
  • /anchor list shows Anchors visible to the player.
  • /anchor remove deletes the nearest registered Anchor record without breaking blocks.
  • /anchor help [spawn | despawn | list | remove] shows command help.

Add this near the bottom, replacing the current Configuration section:

Configuration

Attuned Anchors creates its config files in:

config/attunedanchors/

Main Config

config/attunedanchors/config.json

Default values:

{
  "localRadius": 256,
  "validationIntervalSeconds": 60,
  "globalSameDimensionOnly": true,
  "anchorNameMaxLength": 16,
  "localNamePrefix": "[L] ",
  "globalNamePrefix": "[G] "
}

Anchor records are saved per world at:

data/attuned_anchors.tsv

Structure definitions are configurable through:

config/attunedanchors/structures.json

Admins and Permissions

Attuned Anchors supports the Fabric Permissions API.

Grant this node to give full access:

attunedanchors.admin

Individual permission nodes:

Permission Allows
attunedanchors.menu Open the Anchor menu
attunedanchors.edit Edit Anchor name, color, and icon
attunedanchors.manage Manage Anchor users and delete Anchors
attunedanchors.teleport Teleport to Anchors from the menu
attunedanchors.command.list Use /anchor list
attunedanchors.command.spawn Use /anchor spawn
attunedanchors.command.remove Use /anchor remove
attunedanchors.command.despawn Use /anchor despawn

If you do not use a permissions mod, fallback admins can be added here:

config/attunedanchors/admins.json

Example:

{
  "uuids": [
    "00000000-0000-0000-0000-000000000000"
  ],
  "names": [
  ]
}
{
  "uuids": [
  ],
  "names": [
    "PlayerName"
  ]
}
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