WaterPhysics 图标

WaterPhysics

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.2
本资源为搬运资源,原资源地址: https://modrinth.com/mod/waterphysics
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2

平台: paper purpur

标签: cursed game-mechanics utility

资源介绍

Realistic water physics for Paper/Spigot 1.21+. Water behaves as a finite resource: what you pour in is what pours out. No duplication.


⚠️ Before Installing

You can use this plugin on survival servers, but be ready for resource consumption or strict configuration limits (edit via config.yml). Originally built for session-based mini-games.


Core logic

WaterPhysics rewrites water behavior on a finite resource model. Each water block holds an integer number of "units" (1–8):

  • 8 units = source block (full)
  • 1–7 units = flowing water
  • 0 units = air

Never creates or destroys units. Everything you pour in flows out exactly.

How it works

  1. ? Gravity – water instantly falls one tick down, filling the column from bottom to top. No slow dripping.
  2. ? Level Equalization – water levels with neighbors on the same floor. When there's an exit below, fully drains.
  3. ? Drain Seeking – water on a plateau searches for the nearest hole within ~1024 blocks and crawls toward it, draining the entire lake.
  4. ? Falling Sheets – sideways flow over an edge instantly cascades down as a waterfall, never hanging mid-air.
  5. ? Puddle Evaporation – tiny single-layer films with nowhere else to flow disappear (configurable).

Supported Events

  • Explosions – TNT, creepers, beds, anchors blow holes; water flows into craters.
  • Pistons – piston-moved blocks free up space; water seeps into gaps.
  • Buckets – placing a bucket re-queues nearby water, allowing it to spread fresh.
  • Lava (optional) – if lava.apply-physics: true, lava flows on the same system (experimental). Default: lava stays vanilla.
  • Waterlogging – stairs, slabs, fences auto-waterlog at appropriate nearby water levels.
  • Sounds + Particles – optional effects on water flow (particles visible only near players).

Optimizations

  • ? Player proximity check – water processes only in loaded chunks near players. Far oceans untouched.
  • ? TTL cache – blocks forgotten from memory after 60s if unused.
  • ? Biome exclusion – disable physics in oceans/rivers via biome list.
  • ? Interaction-only mode – water flows only when a player breaks/places a block nearby. Static water ignored.
  • ? bStats – telemetry enabled, shows your settings (opt-out via /opt-out).

Commands

/wp                 # Help
/wp reload          # Reload config.yml
/wp enable|disable  # Enable/disable physics
/wp stop            # Clear queue
/wp status          # Status + queue size

Aliases: /waterphysics, /water
Permission: waterphysics.admin (op by default)

Perfect For

? Mini-games – configurable flooding, water traps, boat races

?️ Survival – realistic hydraulics, beautiful waterfalls, honest resource system

Configuration

enabled: true
worlds: ["*"]                    # All worlds or whitelist

flow:
  interaction-only: true         # Water flows only on break/place
  batch-size: 512                # Blocks per tick (higher = faster, more lag)
  tick-interval: 3               # Run every N ticks

optimization:
  player-proximity-check: true   # Only near players
  player-proximity-chunks: 4     # Radius in chunks
  cache-ttl-seconds: 60
  cache-max-size: 100000

effects:
  enabled: true                  # Particles on flow
  rate-limit-ticks: 4

lava:
  apply-physics: false           # Experimental lava physics

Everything exposed and live-tunable via /wp reload.

FAQ

Q: Will this lag?
A: Depends on config. Default has interaction-only mode and player proximity enabled — works great on small servers. On large ones, tune batch-size and tick-interval.

Q: Water hangs, won't flow?
A: Likely in an excluded biome (default: ocean, river, etc.). Remove from excluded-biomes in config.yml.

Q: Works with vanilla pistons?
A: Yes. Piston pushes block → water seeps into the gap. Works for TNT, creepers, and pistons simultaneously.

Q: How much memory?
A: ~100k cached blocks ≈ 3–4 MB. Depends on cache-max-size in config.

Q: Can I use this with other water plugins?
A: No. Disable whichever other plugin you have. WaterPhysics cancels vanilla flow entirely in managed worlds.

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