Cobblemon True Pickup 图标

Cobblemon True Pickup

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.2.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/cobblemon-true-pickup
资源信息

Minecraft 版本: 1.21.1

平台: fabric

标签: game-mechanics utility

资源介绍

Cobblemon True Pickup

The Pickup ability, the way it actually works in the mainline games —
plus a flexible loot system for it and Honey Gather.

Cobblemon's built-in Pickup only triggers from items used during battle. In
the mainline games, though, Pickup's real claim to fame is simpler: walk
around with a Pickup Pokémon as your lead party member, and every so
often it'll just... find something. No battling required. This mod adds
that as the default behavior, with an optional battle-triggered bonus on top.

Why this exists

Anyone who's farmed Rare Candies by biking around Hoenn with a lead
Zigzagoon knows Pickup is really a walking-simulator minigame. This mod
brings that back as the default trigger, while still letting you layer in
battle-based pickups for Pickup, Honey Gather, or any other ability you want
to wire up loot for.

Inspired by Tim's Cobblemon Pickup

Credit where it's due: Tim's Cobblemon Pickup
got here first, and its approach shaped a lot of this mod's design. To
describe it accurately: it's a lightweight side mod that reproduces Pickup's
out-of-battle item effect, generalized so that any ability with an
associated loot table can trigger it — Pickup and Honey Gather are supported
by default. After a party wins a battle, each eligible party member gets a
chance to receive an item in its held-item slot, provided it isn't already
holding one.

This mod exists alongside that idea rather than in spite of it:

  • Tim's mod hasn't been updated for Cobblemon 1.7.3.
  • I wanted walking to be the default trigger, matching mainline's actual
    behavior, with the battle-triggered version available as an optional
    layer instead of the only option.
  • I opted for config-folder-based loot tables instead of datapacks, since
    that's more approachable for server owners who don't want to learn
    datapack structure just to tweak drop weights.

If a battle-triggered-only setup with datapack-based tables is exactly what
you want, Tim's mod (once updated) is worth a look — the underlying idea is
the same, just packaged differently. This mod is built to sit alongside it
or serve as a 1.7.3-compatible alternative, depending on what you're after.

Features

  • Walking Pickup (the default) — your lead party Pokémon has a chance to
    find an item every so often as you walk around, exactly like mainline. No
    battling needed.
  • Optional post-battle trigger — want a chance at loot after winning a
    fight too? Flip on enableBattlePickup and every eligible Pokémon that
    participated (or just your lead, your choice) gets a roll.
  • Any ability with a loot table can trigger — not hardcoded to Pickup.
    Honey Gather is supported out of the box, and adding another ability is as
    simple as dropping in a new loot table file, no code changes required.
  • Optional "must be out of its Poké Ball" rule — restrict the walking
    trigger to only fire while the Pokémon is actively following/riding
    alongside you, rather than just sitting in its ball in the party.
  • Fully configurable odds — base chance, steps required between rolls,
    and optional level-scaling (higher level = slightly better odds, with a
    configurable cap) for the walking and battle triggers independently.
  • Rarity-tiered loot pools — each ability's loot table is split into
    named tiers (generic, uncommon, rare, epic, legendary by
    default) instead of one long flat list, so tuning drop rates is a matter
    of adjusting a handful of tier weights rather than juggling dozens of
    entries.
  • Config-folder based, not datapack-based — every loot table lives in
    config/truepickup/loot_tables/, plain JSON files generated with sane
    defaults on first launch. No datapack knowledge needed to customize.
  • Lightweight — server-side logic only, no client mod required.

Requirements

  • Minecraft 1.21.1
  • Fabric Loader
  • Fabric API
  • Fabric Language Kotlin
  • Cobblemon 1.7.3

Configuration

Settings live in config/truepickup.toml, generated with sane defaults on
first launch — no manual setup required to get going. Loot tables live in
config/truepickup/loot_tables/, one file per ability (pickup.json,
honeygather.json), each editable without touching any code or datapacks.

A work in progress

This mod is actively being developed alongside Cobblemon's own version
updates. Feedback, bug reports, and loot table suggestions are welcome —
this is meant to be a community-tunable mechanic, not a fixed one.


Not affiliated with Tim or the original Cobblemon Pickup mod — inspired by
its loot-table-per-ability approach, built as a 1.7.3-era alternative with
walking as the default trigger.

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