ProgressionWaveArena 图标

ProgressionWaveArena

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/progressionwavearena
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: paper

标签: economy minigame mobs

资源介绍

⚔ ProgressionWaveArena

ProgressionWaveArena drops each player into their own isolated arena instance and throws increasingly difficult mob waves at them. Every run is unique: the arena is chosen randomly from your schematic pool, mobs scale in count and spawn speed as waves climb, and every 10th wave grants a 30-second anvil break to gear up before the pressure mounts again.
Runs are fully self-contained — players enter via a pressure plate, fight solo, and are returned to the main world on death or when they quit. All progress is saved automatically.

🔥 Why You'll Love It

  • No downtime filler. Players are in combat almost immediately. Short configurable breaks keep the rhythm tight.
  • Genuinely endless. Waves scale indefinitely — mob counts and spawn intervals tighten with every wave, so there's always a new personal best to chase.
  • Arena variety out of the box. Ship as many schematic arenas as you want (dungeon, colosseum, nether, forest, void, and more). The plugin rotates them randomly with an anti-repeat guard.
  • Gear progression mid-run. Loot chests (Rare → Epic → Legendary tiers) and food supply drops spawn between waves at fixed markers inside the arena. Players manage their loadout, not just their health bar.
  • Seasonal identity. Monthly titles (❄ Frostlord, 🔥 SummerWarlord, …) update automatically — leaderboard entries always feel current.

✅ Features

  • Instanced arenas — each player gets their own copy of the arena in a dedicated void world; no interference between concurrent runs
  • Random arena selection from a configurable schematic pool (WorldEdit .schem format), with priority weighting and anti-repeat logic
  • Endless wave scaling — mob count and spawn interval both scale per wave via configurable base and minimum values
  • Boss waves at defined milestones with server-wide broadcast
    Anvil break every 10 waves — a configurable 30-second pause where a temporary anvil spawns so players can enchant mid-run
  • Tiered loot chests (Rare / Epic / Legendary) placed on arena markers; random enchanted gear drawn from weighted loot tables defined in loot.yml
  • Food supply drops between waves at dedicated arena markers
  • Coin rewards scaling per milestone wave via economy integration (Vault-compatible through ProgressionAPI)
  • Persistent leaderboard hologram (top 10, configurable update interval) via ProgressionHolographicDisplays
  • Seasonal monthly titles — automatically cycle through Winter / Spring / Summer / Autumn labels or set a fixed title
  • Personal stats — /wavearena stats shows your personal best wave
  • Admin tools — /wavearena setwave to start a run at any wave for testing
  • AFK timeout (configurable, default 180 s) to auto-eject idle players and free up instances
  • Fully configurable via config.yml and loot.yml — no hardcoded values

🛠 Setup

  1. Drop ProgressionWaveArena.jar into your plugins/ folder.
  2. Start the server once to generate the default config.
  3. Create your arena schematics in WorldEdit (.schem files) and place them in the plugin folder.
  4. Register each schematic under arenas.list in config.yml with a name, filename, and priority.
  5. Inside each schematic, place marker blocks at the correct positions:
  • WAXED_OXIDIZED_COPPER_GRATE → player spawn point
  • WAXED_OXIDIZED_CHISELED_COPPER → mob spawn points
  • MAGENTA_WOOL → loot chest markers
  • BLACK_WOOL → anvil markers
  • BLUE_WOOL → supply drop points
  1. Place a pressure plate in your lobby world — right-click it to register it as the arena entry plate via /wavearena admin.
  2. Adjust break-between-waves, anvil-break-duration, max-concurrent-mobs, and reward values to taste.
  3. Reload or restart — players can now step on the plate and fight.

🔌 Compatibility

Requirement Details


Server Paper 1.21.x (or forks)


Java 21+


WorldEdit Required — used for schematic loading


ProgressionAPI Soft dependency — economy and shared player data


ProgressionHolographicDisplays Soft dependency — leaderboard holograms


ProgressionRanks Soft dependency — monthly title integration


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