Distant Dread

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.10
本资源为搬运资源,原资源地址: https://modrinth.com/mod/distant-dread
资源信息

Minecraft 版本: 26.1 26.1.1 26.1.2 26.2 26.3-snapshot-1 26.3-snapshot-2 26.3-snapshot-3 26.3-snapshot-4 26.3-snapshot-5

平台: fabric

资源介绍

⚔ Vanilla hostile mobs become more oppressive as your world survives longer.

This mod makes vanilla hostile mobs grow smarter, more persistent, and more dangerous over time.

  • ? Hostile mobs gain stronger combat pressure as the world progresses
  • ? Danger scales with Overworld day count
  • ? Core combat logic stays on the server side
  • ? Helpers like snow golems, iron golems, and others also receive meaningful upgrades

Main Features

  • Day-based danger stages: Early, Rising, High Pressure, Capstone
  • Longer aggro memory and farther detection range
  • Stronger chase pressure and better target reacquisition
  • Stage-based scaling for gear, enchantments, and permanent potion effects
  • Bright-area and day-surface hostile spawn overrides
  • Selective terrain pressure:
    block breaking, climb support, and anti-turtling pressure
  • Village defender upgrades for iron golems and snow golems
Special mob behavior - ? Zombies and similar melee undead can pressure terrain - ? Skeleton families maintain stronger ranged pressure - ? Spiders can shoot webs - ? Piglins and piglin brutes become more threatening in the late game - ? Illusioners naturally appear in raids and woodland mansions - ☠ Evokers can spawn with a usable offhand `Totem of Undying` - ? Endermen can move blocks faster than vanilla with a configurable interval - And more. Survive long enough and find out.

⚔ 让原版敌对怪随着世界推进,变得越来越有压迫感。

这个模组会让 原版敌对怪 随着时间推进逐步成长,变得更聪明、更执着,也更危险。

  • ? 敌对怪会随着世界推进获得更强的战斗压迫力
  • ? 难度统一按 主世界天数 成长
  • ? 核心战斗逻辑放在 服务端
  • ? 雪傀儡、铁傀儡等帮手单位也会获得明显强化

主要内容

  • 按天数推进的危险阶段EarlyRisingHigh PressureCapstone
  • 更远的索敌范围更长的仇恨记忆
  • 更强的追击能力 与更稳定的目标重新锁定
  • 阶段化成长
    装备、附魔、永久药水效果都会随阶段提升
  • 亮区生成白天地表敌对怪生成 覆盖
  • 地形施压机制
    破坏方块、辅助攀爬、持续压制龟缩点位
  • 村庄防守单位强化
    铁傀儡、雪傀儡都会更可靠
特色行为 - ? 僵尸系与部分近战亡灵会进行地形压制 - ? 骷髅系会持续提供更强的远程压力 - ? 蜘蛛系可以投射蛛网 - ? 猪灵与猪灵蛮兵会在后期成长为更危险的威胁 - ? 幻术师会在袭击与林地府邸中自然出现 - ☠ 唤魔者可能默认携带可触发的不死图腾 - ? 末影人可通过配置更高频率搬运方块 - 还有更多内容,活得够久你就会遇到。
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