Registrar
作者:rebot | 分类:模组
Minecraft 版本: 26.2
平台: fabric
标签: library management utility
Registrar
A registry helper for Minecraft modding
Adding Registrar To Your Project
Modrinth Maven If you don't have the Modrinth maven in your `repositories` block, add it like so: `build.gradle`: ```groovy maven { url("https://api.modrinth.com/maven") content { includeGroupAndSubgroups("maven.modrinth") } } ``` or `build.gradle.kts`: ```kotlin maven("https://api.modrinth.com/maven") { content { includeGroupAndSubgroups("maven.modrinth") } } ``` Then, add this project to your dependencies. If you're using deobfuscated Minecraft: ```groovy api("maven.modrinth:registrar:${project.registrar_version}") // or implementation include("maven.modrinth:registrar:${project.registrar_version}") ``` If you're using obfuscated Minecraft: ```groovy modApi("maven.modrinth:registrar:${project.registrar_version}") // or modImplementation include("maven.modrinth:registrar:${project.registrar_version}") ``` mavenLocal First, fork or download this repository and publish it to your mavenLocal. Then, adding the following to your `repositories` block: ```groovy mavenLocal() ``` Then, add this project to your dependencies. If you're using deobfuscated Minecraft: ```groovy api("survivalblock.atmosphere:registrar:${project.registrar_version}") // or implementation include("survivalblock.atmosphere:registrar:${project.registrar_version}") ``` If you're using obfuscated Minecraft: ```groovy modApi("survivalblock.atmosphere:registrar:${project.registrar_version}") // or modImplementation include("survivalblock.atmosphere:registrar:${project.registrar_version}") ```Normal Registrants
To start, create a Registrant instance of the type you need, like so:
private static final BlockRegistrant BLOCK_REGISTRANT = new BlockRegistrant(ExampleMod.MOD_ID);
If a registrant of the required type does not exist, you can create one!
private static final Registrant RECIPE_SERIALIZER_REGISTRANT = new Registrant(ExampleMod.MOD_ID, BuiltinRegistries.RECIPE_SERIALIZER);
Feel free to open an issue to notify me if there is a need to add other common registrants.
To register an object, simply call Registrant#register.
REGISTRANT.register("name", THING);
Note that some registrant classes have special register methods.
For example, ItemRegistrant has a register method that takes three parameters.
ITEM_REGISTRANT.register("name", Item::new, new Item.Properties());
ItemRegistrant is also capable of registering BlockItems via separate register overloads.
For more information, see the Documentation.
Delayed Registrants
All normal registrants have a delayed counterpart, which can be found in the delayed package.
Delayed registrants are identical to normal registrants, with one exception:
DelayedRegistrant#consumeAll must be called to actually register the objects.
public static void init() {
REGISTRANT.consumeAll();
}
Dynamic Registrants
Dynamic registrants are registrants for dynamic registries.
Currently, only registrants for DamageTypes and Enchantments exist in the base library.
See these links for examples of registering damage types and enchantments.
To add the registrants for datagen, override buildRegistry in your mod's DataGeneratorEntrypoint like so:
@Override
public void buildRegistry(RegistrySetBuilder registryBuilder) {
DYNAMIC_REGISTRANT.bootstrap(registryBuilder);
}
where bootstrap is a shorthand for registryBuilder.addRegistry(REGISTRY_KEY, DYNAMIC_REGISTRANT::bootstrap);
Special Registrants
Special registrants are registrants which have no backing Registry. They may or may not
extend Registrant. (Note that GameRuleRegistrant before 1.21.11 is technically a special
registrant.)
Currently, this only includes AttachmentTypeRegistrant.
Documentation
Registrar provides some javadocs, but if you don't want to download the source jar to avoid my multiversioned comments, read this.
Attachment Types `AttachmentTypeRegistrant` contains overloads to register with the builder or register with method parameters. Block Entity Types `BlockEntityTypeRegistrant` and `DelayedBlockEntityTypeRegistrant` implement `IBlockEntityTypeRegistrant`, which can register `BlockEntityType.Builder`/`FabricBlockEntityTypeBuilder`s depending on the version. It can also take the BE's constructor (as a lambda) and a `Block` varargs to construct the `BlockEntityType`. Blocks `BlockRegistrant` and `DelayedBlockRegistrant` implement `IBlockRegistrant`, which can register `Block`s based on a constructor and their `BlockBehaviour$Properties`. Note that `BlockBehaviour$Properties#setId` is called for you. In 26.2, `createId` methods are available to create `BlockItemId`s. Game Rules Due to `BuiltinRegistries.GAME_RULE` not existing before 1.21.11, `GameRuleRegistrant`'s `registry` is null in those versions. Registration in those versions is done via Fabric API's `GameRuleRegistry`, which is not a real `Registry`. `DelayedGameRuleRegistrant` does not exist before 1.21.11 for reasons described above. Both `GameRuleRegistrant` and `DelayedGameRuleRegistrant` implement `IGameRuleRegistrant`, which contains methods to register `GameRules$Key`/`GameRule`s depending on the version. Overloads to register a boolean rule exist, but due to the larger variation of ways to construct rules pre-1.21.11, these are not exhaustive. It is recommended to make your own helpers as necessary. `IGameRuleRegistrant` also contains minor multiversion utilities to obtain values from `GameRules`. These can also be found in the actual registrants, which perform unboxing for some rules.请登录后举报
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