iLike2MoveIt - Core 图标

iLike2MoveIt - Core

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.1.2-beta.1
本资源为搬运资源,原资源地址: https://modrinth.com/mod/ilike2moveit-core
资源信息

Minecraft 版本: 1.21.1

平台: fabric

标签: mobs utility

资源介绍
CurseForge Modrinth Ko-fi Discord X ![iLike2MoveIt](https://raw.githubusercontent.com/joanmarcel/iLike2Moveit-RP/main/screenshots/hero.jpg) # iLike2MoveIt — Core **The companion mod for the [iLike2MoveIt resource pack](https://modrinth.com/resourcepack/ilike2moveit-rp). It hands the animation engine the information the pack cannot read from the game on its own.**

## Requirements Requires EMF 3.2.4+ Requires ETF 7.1+ Requires VanillaBackport Requires the iLike2MoveIt resource pack Optional: Modefite Optional: Weskerson's 3D Items **NeoForge 1.21.1** · Java 21 · **Client-side only**

Why a resource pack needs the core

EMF animates from variables. But there are states vanilla does not expose in any useful way — has this wolf just found you again? is the fox really asleep or merely standing still? how far along is the cat in lying down on you?

The mod works those states out on the client and hands them to EMF as animation variables, so the pack can react to them. Without this bridge those animations would have nothing to fire from.

What it does, mob by mob
| Mob | What the mod unlocks | |---|---| | **Wolf** | Recognises when your wolf finds you again after being apart, and fires its greeting. State is kept per UUID, so each wolf remembers its own — and greetings are staggered, so a pack of them does not greet you in unison. | | **Cat** | Hands over the real progress of the cat lying down on you, so the transition reads as a movement instead of a jump. | | **Fox** | Sitting, sleeping and stalking, worked out separately because vanilla's flags do not apply to foxes. Plus the sleeping "Zzz" particles, and an item carried in the mouth following the animated snout. | | **Villager** | The trade item stops being pinned to its chest and follows the model's animated hands. Adds the woman variant layer, drawn between the biome outfit and the profession one. | | **Chicken and pig** | Repairs the layer missing from VanillaBackport's renderer on 1.21.1, so the warm biome variants render correctly. | | **Held items** | Harmonises the apparent size of any held item and seats it consistently, so a diamond, an ingot and a 3D-modelled item all sit correctly in the same place. | Installation
1. Install **NeoForge** for 1.21.1. 2. Drop **EMF**, **ETF**, **VanillaBackport** and **Platform** into `mods/`. 3. Drop this mod's `.jar` into `mods/` as well. 4. Install the **[resource pack](https://modrinth.com/resourcepack/ilike2moveit-rp)** and put it **above** Fresh Animations in the resource pack list. **Upgrading from 0.1.0-beta?** Delete the old jar first. The mod's internal id changed, so if both files sit in `mods/` the game loads them as two separate mods and applies the same patches twice.

FAQs

Frequently Asked Questions
**The mobs are not animating — they just stand there.** That is what this mod is for. EMF compiles each animation into a single method, and the pack's villager animation is large enough to blow past a hard limit in Java. When that happens the mob silently stops animating and **nothing in the log tells you why**. The mod sets EMF's `asmMaths` option to `false` on its own, **in memory only** — your `config/entity_model_features.json` is never rewritten, and uninstalling the mod leaves your settings exactly as they were. If you would rather not install it, set `"asmMaths": false` in that file by hand and restart. If it still does not animate, check the load order: the pack has to be **above** Fresh Animations. **Do I need this mod to use the pack?** No. The pack works on its own as long as you set `asmMaths` yourself. What you lose without the mod is everything in the table above: the trade item following the hands, the fox's Zzz, the wolf greeting, the cat's lie-down progress and the warm chicken and pig variants. **Do I need the resource pack to use this mod?** Yes, in practice. The mod starts fine without it, it simply has nothing to animate. **Can I use it on a server?** No, and you do not need to. It is client-side: nothing here runs on a server, and nobody else needs to install it. **Does it work on Fabric?** No. It is built for NeoForge and uses mixins specific to it. **Which Minecraft versions?** Only **1.21.1**. The dependency is declared as an exact match, not a range — mixins break in ways that are hard to diagnose when the target classes shift. **Why does it need VanillaBackport?** Two of the mixins repair its chicken and pig renderers. It is a hard requirement: without it the game will not start with this mod installed. **Are Modefite and Weskerson's 3D Items required?** No, both are optional, and they work as a pair. Weskerson's provides the 3D meshes for held items; Modefite is what makes Minecraft 1.21.1 able to load them. With both installed, this mod measures the 3D model that is actually drawn and seats it correctly in the villager's hands or the fox's mouth. With neither, held items fall back to the flat sprite and still sit where they should.

License

CC BY-NC-SA 4.0 — share it, adapt it, build on it, with attribution, non-commercially, and under the same licence.

Thanks

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