LuaCord 图标

LuaCord

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.2.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/luacord
资源信息

Minecraft 版本: 1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: bukkit paper purpur spigot

标签: game-mechanics library management

资源介绍

LuaCord

LuaCord is a modern plugin framework that lets you create Minecraft plugins using Lua scripting with full Spigot API access. Now with JAR support for easy distribution!

Features

  • Full Spigot API - Access to commands, events, permissions, and more
  • JAR Support - Package plugins as .jar files for CurseForge/Modrinth
  • Web JAR Generator - Convert .lkt to .jar at luacordmc.github.io/generator.html
  • Paper Compatible - Works flawlessly on modern Paper servers
  • Easy to Learn - Lua is much simpler than Java
  • Hot Reload - Test changes instantly in dev mode
  • Backwards Compatible - All Lukkit plugins work without changes

Installation

  1. Download LuaCord and place in /plugins/
  2. Add your .lkt or .jar plugins to /plugins/
  3. Restart your server

Creating Plugins

Plugins can be:

  • .lkt files (ZIP archives) - for development
  • .jar files (JAR wrappers) - for distribution on CurseForge/Modrinth
  • Folders - for quick testing

Each plugin contains:

  • main.lua - Your plugin code
  • plugin.yml - Plugin metadata
  • config.yml - Optional configuration

Example plugin:

plugin:onEnable(function()
    logger:info("Plugin enabled!")
end)

plugin:addCommand({
    name = "heal",
    description = "Heal yourself"
}, function(event)
    local player = event:getSender()
    player:setHealth(20)
    player:sendMessage("Healed!")
end)

plugin:registerEvent("PlayerJoinEvent", function(event)
    local player = event:getPlayer()
    player:sendMessage("Welcome!")
end)

plugin.yml:

name: MyPlugin
version: 1.0
main: main.lua
author: YourName
description: My awesome plugin

JAR Distribution

Want to share your plugin on CurseForge or Modrinth?

  1. Create your .lkt plugin
  2. Go to https://luacordmc.github.io/generator.html
  3. Upload your .lkt and fill in metadata
  4. Download the generated .jar
  5. Upload to CurseForge/Modrinth!

The JAR generator runs entirely in your browser - your files never leave your computer.

Commands

  • /lukkit plugins - List loaded LuaCord plugins
  • /lukkit dev reload <plugin> - Hot reload a dev plugin
  • /lukkit dev pack <plugin> - Package folder as .lkt
  • /lukkit dev unpack <plugin> - Unpack .lkt to folder
  • /lukkit dev errors - View error logs

Configuration

debug-mode: false                     # Verbose logging
bypass-plugin-registration: true      # Paper compatibility mode (recommended)
lua-debug: false                      # Enable Lua debug globals

Requirements

  • Spigot or Paper (any version)
  • Java 8 or higher

Links

License

GPL v3

Changelog

0.2.0-BETA (Current)

JAR Support Release!

New Features:

  • JAR plugin wrapper support - distribute plugins as .jar files
  • Web-based JAR generator at luacordmc.github.io/generator.html
  • Public LuaCordAPI for JAR wrappers
  • Improved error messages with helpful download links

Compatibility:

  • Works with all Lukkit plugins
  • Full backwards compatibility with .lkt files
  • Any Spigot/Paper version
  • Java 8+

Known Issues:

  • LuaCord plugins don't show in /plugins on Paper (use /lukkit plugins)
  • Hot reload only works for folder-based plugins

0.1.0-BETA

Initial LuaCord Release

Forked from Lukkit 2.2.0 (Also By Me) with major improvements:

  • Rewritten in Kotlin
  • Clean console logging (no more class path spam)
  • Package renamed to io.thegamingmahi.luacord
  • Paper compatibility fix
  • Bypass mode for Paper restrictions
  • Improved error handling
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