RavenMobs
作者:rebot | 分类:模组
Minecraft 版本: 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
平台: bukkit paper purpur spigot
标签: economy mobs technology
Short Description
Transform ordinary mobs into a complete RPG system! Mob levels depend on distance from spawn, their health and damage scale with level, and players earn money for every kill.
Why do you need it?
Your players kill mobs too quickly? They got bored? Server economy is idle?
RavenMobs solves these problems with one plugin:
- ✅ Progression — the farther from spawn, the stronger the mobs
- ✅ Economy — automatic money rewards for kills via Vault
- ✅ Balance — high-level mobs are rare but give better rewards
- ✅ Visuals — levels visible in mob names, HP displayed in BossBar
- ✅ Performance — optimized plugin that doesn't strain the server
Result: Players explore the world, fight powerful mobs, earn money, and enjoy meaningful progression!
Core Mechanics
When spawning, each hostile mob receives a random level from 1 to maximum. The level depends on distance from point (0,0) — the farther from spawn, the higher the potential level.
Mob stats scale with level:
- ❤️ Health: base + bonus per level
- ⚔️ Damage: base + bonus per level
- ✨ Experience: base × level multiplier
- ? Reward: base value × level
Zone System
You configure zones with different level ranges:
0-2000 blocks → level 1-5 mobs
2000-5000 blocks → level 1-10 mobs
5000-10000 blocks → level 1-15 mobs
10000+ blocks → level 10-20 mobs
Economy
- Vault integration (any economy plugin)
- Configurable base reward for each mob type
- For hostile mobs, reward is multiplied by level
- Players see rewards in ActionBar
Visuals
- Mob name: Skeleton lv.14 (color depends on level)
- BossBar: displays current mob HP above the action bar
- ActionBar: notification when reward is received
Flexible Configuration
- Rarity factor for high-level mobs
- Health, damage, and XP bonuses per level
- Full reward configuration for each mob type
- BossBar color and style customization
- All messages support color codes (&)
Example Config
Spoiler ``` # Main settings enabled: true min-level: 1 max-level: 20 level-rarity-factor: 2.0 # 1.0 = uniform, 2.0 = high levels rare # Per-level stat bonuses bonus-health-per-level: 4 # +2 hearts bonus-damage-per-level: 0.2 # +0.2 damage exp-multiplier-per-level: 0.5 # +50% XP per level # Zones (distance from 0,0) zones: safe: min-level: 1 max-level: 5 min-distance: 0 max-distance: 2000 medium: min-level: 1 max-level: 10 min-distance: 2000 max-distance: 5000 far: min-level: 1 max-level: 15 min-distance: 5000 max-distance: 10000 extreme: min-level: 10 max-level: 20 min-distance: 20000 max-distance: 35000 # BossBar bossbar: enabled: true color: RED style: SOLID # Mob rewards rewards: default: min: 3.0 max: 10.0 ZOMBIE: min: 0.5 max: 1.5 SKELETON: min: 0.8 max: 2.0 WITHER: min: 5.0 max: 15.0 # ... and all other mobs # Messages messages: reward-received: "&a+{amount}$ &7for killing &f{mob} &elevel {level}" plugin-enabled: "&a✔ RavenMobs enabled!" # ... ```Commands
/rm on - Enable the plugin
/rm off - Disable the plugin
/rm reload - Reload configuration
/rm status - Show status and settings
Aliases: /ravenmobs, /rm请登录后举报
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