FTechResource 图标

FTechResource

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/ftechresource
资源信息

Minecraft 版本: 1.21.1

平台: neoforge

标签: management utility worldgen

资源介绍

FTech Resource

✨ Highlights

  • Surface Ore Veins — Ore patches generate naturally on the terrain surface. No more branch-mining: find, place, collect.
  • Terrain‑adaptive surface vein generation — Generates ore veins only on the surface, adaptively adjusting their placement and quantity based on terrain features.
  • Two Tiers of Mining Drills
    • Burner Mining Drill — runs on coal/charcoal/any fuel. Simple early-game automation.
    • Electric Mining Drill — powered by FE (Forge Energy). Mines all veins in range simultaneously. Auto-ejects output to adjacent container.
  • Multiple Mineral Types — Coal, iron, copper, gold, redstone, lapis, emerald, diamond (Overworld) + nether quartz (Nether). Each with custom weight, size, and surface tint.
  • Rich Configuration
    • Disable vanilla ore generation per-block-ID (replace unwanted ores with stone/deepslate/netherrack on chunk load).
    • Tune vein generation chance, drill speed, fuel efficiency, and energy consumption.
    • Define custom vein types via JSON — add ores from any mod.
  • Vanilla+ Feel — Pickaxes work on veins (drops scaled by config). Left-click a vein to collect a few items; automate the rest with drills.
  • JEI & Jade Integration — View vein type info (dimension, biome) in JEI. Hover with Jade to see remaining blocks and drill energy.
  • Clean Placement UX — Live overlay shows drill range and vein locations before you place.

⚙️ Configuration

ftresource_vein_types.json — (generated at config/ftresource/ on first run)

Define which ores appear as surface veins:
Key fields:
| Field | Description |
|-------|-------------|
| outputItem | What the drill (or pickaxe) drops |
| weight | Generation probability relative to other types |
| maxBlocks | Total ore reserves in one patch |
| maxPerBlock | Max blocks per world block (0 = default 64) |
| color | ARGB tint on the vein overlay |
| noiseFreq / noiseGamma / shapeThreshold | Controls vein shape & density |
| biomes / dimensions | Where the vein can generate (empty = all) |
| surfaces | Valid surface blocks to generate on (# prefix for tags) |
| surfaceMode | "auto" (default), "nether" |

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