LogicSense : Tactical Stealth & Enhanced AI 图标

LogicSense : Tactical Stealth & Enhanced AI

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.5.3
本资源为搬运资源,原资源地址: https://modrinth.com/mod/logicsense-tactical-stealth-enhanced-ai
资源信息

Minecraft 版本: 1.20.1

平台: forge

标签: game-mechanics mobs

资源介绍

?️ LogicSense: Tactical Stealth & Enhanced AI

Transform Minecraft's robotic mobs into intelligent, dangerous, and realistic tactical opponents.

Minecraft's vanilla mobs track you through walls with zero limits. LogicSense completely rewrites mob AI from scratch, turning every encounter into a tense, tactical stealth game. Shadow-hide, mask your footsteps, set decoys, manage wounds, and outsmart enemies that hear, see, and smell you.


? Mod Loaders & Status

  • ?️ Current Loader: Forge (1.20.1 & 1.21.1)
  • ⚙️ In Development: Fabric & NeoForge versions coming soon!

?️ I. Realistic Vision & Camouflage

  • ?️ 150° Sight Cone: Mobs only see what is physically in front of them. Sneak behind them unnoticed.
  • Sixth Sense: Bumping into a mob directly alerts them instantly.
  • ? Smart Glass & Shattering: Mobs see through clear glass. Arrow impacts break glass dynamically!
  • ? Banner Hideouts: Hanging banners block mob line-of-sight for emergency cover.
  • ? Stealth Postures: Sneaking, crawling, and swimming lower your visibility profile.
  • ? Foliage Cover: Hiding in tall grass, ferns, or crops masks your presence.
  • ? Invisibility Rework: Potion hides your body, but equipped armor pieces reveal your position.
  • ? Body Exposure: Detection scales based on how much of your body (head, torso, feet) is exposed.

☀️ II. Dynamic Lighting & Nocturnal Sight

  • ☀️ Diurnal Mobs: Illagers & daylight mobs have reduced vision in dark conditions.
  • ? Nocturnal Mobs: Night predators see better in the dark, but bright lights temporarily blind them.
  • ?️ Torch Guard: Patrols carry dynamic light sources that extinguish in rain/water.

High stealth moment

? III. Sound Sources & Acoustic Masking

  • ? Noise Grid: Sprinting, breaking blocks, and falling hard generate distinct sound waves (wool stops sound).
  • ? Sneaky Sprint Enchantment: Rare boot enchantment that completely silences sprinting.
  • ? Interactive Blocks: Opening doors/chests makes noise (insulated with Wool).
  • ? Impact Noise: Arrows shattering glass or striking blocks draw enemy attention.
  • ?️ Environmental Masking: Heavy rain and flowing liquids muffle footstep sounds.

? IV. Tactical Distractions & Decoys

  • Investigate Source: Shoot arrows to distract guards—mobs turn and walk to inspect the noise.
  • "Huh?" SFX: Custom sounds trigger when humanoids get suspicious.
  • ? Shatter & Lure: Break windows with arrows to pull guards off their patrol paths.
  • ? Fatigue & Lazy Mobs: Spamming distractors causes mobs to ignore them; some mobs spawn with slower reaction times.

⏳ V. Smart Tactical AI & Delayed Reactions

  • Delayed Recognition: Spotting takes longer at maximum range, giving time to dive into cover.
  • Panic Mode: Sneak attacks from behind cause mobs to panic and sweep 360° around them.
  • ? Predictive Tracking: Mobs calculate your path after losing line-of-sight and search your predicted location.
  • ? High Alert: Alerted enemies enter a fast-reaction state.

?️ VI. Backstabs, Silent Kills & Alarms

  • ?️ 5× Backstab Damage: Melee strikes from behind deliver high damage for silent takedowns.
  • ? Silent Kills: Eliminating a target in one shot prevents alarms and leaves temporary corpses.
  • Shock & Awe: Finding corpses or blood spatter triggers investigation spins and alarms.
  • ? Faction Alert Horns: Custom horn SFX sound when alarms trigger (Village vs. Illager variants).
  • ? Squad Leaders: Armed groups dynamically assign a Threat Leader to coordinate attacks.
  • ? Deaf Mobs: Certain mobs ignore sound alarms and rely solely on visual cues.

Backstab Range Mark

? VII. Civilian Panic & Smart Shelter

  • ? Contagious Fear: Terrified civilians spread panic to nearby allies.
  • ? Smart Shelter: Villagers rush to beds, seek Iron Golems, and lock doors behind them.
  • ? Desperate Flight: Mobs scatter randomly if no shelter is available.

? VIII. Bloodhound Instinct (Scent of Blood)

  • ? Scent Tracking: Predators smell targets below 50% HP and sprint to track them down.
  • ? Chase & Sniff: Losing scent triggers rapid 360° sniffing sweeps.
  • ? Water Masking: Water washes away scent completely; rain shrinks scent detection range.

? IX. Guard Post Instinct & Tactical Blasts

  • ? Guard Posts: Patrols return to their origin points once threats are cleared.
  • ? Explosion Investigation: Guards inspect distant blast edges; passives flee in terror.
  • ⚔️ Vengeful Attack: Hidden strikes trigger immediate charges toward your firing location.

⚙️ X. Polish, Configs & Compatibility

  • ⚙️ In-Game Configs: Tweak all vision ranges, sound radiuses, and behaviors directly in menus.
  • ? Dynamic Blood & Bone Decals: Spatters fade on soft blocks, wash in rain, burn in fire, or clean via Brush.
  • ?️ AI Fixes: Resolved floating corpses, Villager crouch textures, and vision calculation bugs.
  • ? Mod Support: Native support for It Takes a Pillage guards and Illagers.

? Click to view What's New in 1.5.3 Update! > ? Alert Bugs fix > > ? Spin Bug fix > > ? Attenuation Mark added > > ⚙️ More Configurations Available...

? Support Development

If you enjoy the mod and want to help speed up development, please consider supporting me via the Donation link!

? Feedback & Ideas: Share your feedback, feature ideas, and report bugs on me Frill Feedback Page!

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