Mood Swings - A Wathe addon
作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: fabric
标签: game-mechanics minigame social
Mood Swings
More needs, more pressure, and a considerably worse day for the killer.
Mood Swings expands the mood and task mechanics of WATHE with configurable custom tasks, role-specific objectives, environmental interactions, and escalating psychological effects.
Instead of mood being restored through the same small set of actions every round, players may be asked to interact with the map, spend time around others, visit designated areas, or complete objectives tied directly to their role.
Custom Mood Tasks
Mood Swings supports custom task definitions that can be configured for individual maps and worlds.
Tasks can require players to:
- remain inside a designated area
- stand near other players
- interact with particular blocks
- perform an action for a set amount of time
- complete role-exclusive objectives
- fulfil custom conditions defined by the map creator
Tasks, progress, cooldowns, and active objectives are stored separately for each dimension, preventing tasks from leaking between maps or worlds.
Killer-Exclusive Murder Task
Killers may receive a unique objective demanding that they eliminate another player.
While the task remains unfinished, an endlessly scrolling stream of increasingly hostile messages appears on the HUD:
REMOVE THE NOISE. MAKE THEM STOP MOVING. THEY SHOULD NOT BE HERE. YOU’LL FEEL BETTER AFTER. WHY HAVEN’T YOU DONE IT YET? SOMEONE HAS TO GO. QUIET THEM. NOW.
The longer the killer refuses to act, the pressure intensifies:
- progressively stronger camera shaking
- an accelerating heartbeat
- a dark vignette closing around the screen
- loss of Instinct after 120 seconds
- disabled sprinting after 120 seconds
- random hotbar selection changes after 120 seconds
Once the task is completed, control is restored immediately while the heartbeat, vignette, and camera effects fade away gradually.
Environmental Kill Credit
Mood Swings improves WATHE’s kill attribution for indirect eliminations.
When a player damages another player, they remain registered as the victim’s most recent attacker for 30 seconds. If the victim is eliminated by WATHE during that period, such as by being knocked from the map, the attacker receives proper kill credit.
This means environmental kills can:
- complete the murder task
- grant normal WATHE killer rewards
- correctly credit the player who caused the elimination
A newer attacker replaces the previous one, while direct weapon, poison, projectile, and other explicit kill sources continue to take priority.
Designed for Custom Maps
Mood Swings is built with custom WATHE maps in mind. Map creators can use it to turn ordinary rooms, facilities, and landmarks into meaningful gameplay spaces.
A gym can satisfy an exercise task.
A shower can restore mood.
A crowded lounge can fulfil a social need.
An otherwise harmless ledge can become a murder weapon.
The result is a task system that responds to the map rather than merely sitting on top of it.
Requirements
- Minecraft 1.21.1
- Fabric Loader
- Fabric API
- WATHE 1.3.2
- Cardinal Components, provided through WATHE
Mood Swings is intended for WATHE-based modpacks and custom multiplayer maps. Install the mod on both the server and all participating clients.
Compatibility
Developed for use with The Harpy Express: Extended ecosystem and compatible WATHE role expansions.
Because the mod integrates directly with WATHE’s mood, task, game-mode, and elimination systems, compatibility with significantly different WATHE versions is not guaranteed.
ALL CREDIT FOR THE BASE GAME GOES TO @RAT
请登录后举报
暂无评论,抢个沙发吧~