More Mace Enchants
作者:rebot | 分类:模组
Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
平台: bukkit paper purpur spigot
标签: equipment game-mechanics utility
This plugin adds a suite of custom enchantments designed exclusively for the Mace
Originally created by sillyangel as "More Spear Enchantments". Heavily reworked, rebalanced, and adapted for Mace combat by FreakyRat.
How It Works
- Grab a Mace
- Enchant it at an enchanting table, via an anvil with enchanted books, or find them through villager trades and loot chests
- Slam down on your enemies and watch the custom effects trigger
Note: These enchantments only function while wielding a Mace. They will not activate on any other weapon or tool.
Enchantments
⚔️ Disorient *(Max Level III)* **Slot:** Offensive Slam **Stacking:** Cannot be combined with Conduction or Aftershock Slam your target to blind and slow him down. | Level | Blindness | Slowness | |-------|-----------|----------| | I | 1.5s | Slowness I — 1.5s | | II | 2.5s | Slowness I — 2.5s | | III | 5.0s | Slowness II — 5.0s | - **Cooldown:** 5 seconds per target - Effects do not stack — reapplied only after they expire --- ⚡ Conduction *(Max Level III)* **Slot:** Offensive Slam **Stacking:** Cannot be combined with Disorient or Aftershock Charge your target with latent energy. Your next strike on a charged target discharges it for a burst of bonus damage. | Level | Bonus Damage | Charge Duration | |-------|-------------|----------------| | I | +15% | 2.5s | | II | +20% | 3.0s | | III | +25% | 3.5s | - Visual spark particles indicate an active charge - Charge is consumed on the follow-up hit --- ? Aftershock *(Max Level II)* **Slot:** Offensive Slam **Stacking:** Cannot be combined with Disorient or Conduction A kill with your Mace sends out a shockwave, punishing anyone standing too close to the victim. (knocking them back and applying damage) | Level | Radius | Damage | Knockback | |-------|--------|--------|-----------| | I | 3.0 | 4.0 | 0.8 | | II | 4.0 | 5.0 | 1.0 | - **Cooldown:** 8 seconds - Triggers on both player and mob kills - The killer is not harmed by the pulse --- ? Siphon *(Max Level III)* **Slot:** Utility **Stacking:** Combines with ALL other enchantments Feed off the damage you deal. Each successful hit restores a fraction of your health. | Level | PvE Heal | PvP Heal | |-------|----------|----------| | I | 5.0% | 2.5% | | II | 7.5% | 3.75% | | III | 10.0% | 5.0% | - **Cooldown:** 1.5 seconds per hit - PvP healing is intentionally halved for balance - Cannot overheal past your max health --- ?️ Stabilizing *(Max Level IV)* **Slot:** Utility **Stacking:** Combines with ALL other enchantments Reduces fall damage taken when mace someone. | Level | Reduction | |-------|-----------| | I | 20% | | II | 30% | | III | 40% | | IV | 50% | - Hard-capped at 50% — fall damage can never be fully negated --- ⏱️ Momentum *(Max Level III)* **Slot:** Utility **Stacking:** Combines with ALL other enchantments Hiting someone with your mace grants you a speed effect for a short duration. | Level | Duration | Speed Level | |-------|----------|-------------| | I | 5s | Speed I | | II | 10s | Speed I | | III | 15s | Speed II | - **Cooldown:** 2 seconds - Procs on any hit, not just slams ---Enchantment Slotting Rules
Because a fully loaded Mace would be absurdly overpowered, enchantments are divided into slots:
| Slot Type | Enchantments Allowed | Max Active |
|---|---|---|
| Offensive Slam | Disorient, Conduction, Aftershock | 1 only |
| Utility | Siphon, Stabilizing, Momentum | All 3 |
This means you can run, for example, Conduction + Siphon + Momentum, but never Disorient + Aftershock together.
Requirements
- Server Software: Paper 1.21+ (Purpur & Folia compatible)
- Java: 21+
- Client: Vanilla
Installation
- Drop
MoreMaceEnchantments-*.jarinto yourplugins/folder - Start the server once to generate
config.yml - Adjust values to your liking and
/reloador restart
Configuration
- easy to Configure!
Every duration, percentage, radius, and cooldown is exposed inconfig.yml. Want shorter blinds? Lower Siphon heals? Faster Aftershock cooldowns? Tweak it without touching code.
Credits
Original concept & spear implementation by sillyangel.
Mace port, rebalance, cooldown system, and slotting rules by FreakyRat.
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