BeastHunt
作者:rebot | 分类:模组
Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
平台: paper
标签: game-mechanics minigame utility
? BeastHunt
Tag enemies, survive the clock, or fight off the infection.
? Table of Contents
- ✨ Features
- ? Game Modes
- ?️ Setup & Installation
- ? Commands & Permissions
- ⚙️ Configuration
- ? Pro Tips
✨ Features
| Feature | Description |
|---|---|
| ⚡ 4 Game Modes | Capture, Kill, Timed, and the new Infection mode. |
| ? Multi-World | Fully automated lobby and arena rotation system. |
| ? Heartbeat FX | Dynamic sound system: Beasts hear faster heartbeats as Hunters get closer. |
| ? Custom Kits | Configurable loadouts (Swords, Bows, Potions) per role. |
| ?️ In-Game Editor | Visual wands (/bh tool) to set spawns and objectives easily. |
| ? Stats & Top | Track Wins/Kills and display a global Leaderboard. |
| ? Smart Spec | Late joiners get a Compass Menu to teleport to players instantly. |
? Game Modes
? 1. Capture Mode
Classic Tag with an objective.
- ? Beasts: Must touch the Objective Token (Floating Diamond) hidden in the map.
- ⚔️ Hunters: Tag (hit) all Beasts before they reach the objective or time runs out.
- Mechanic: Beasts are frozen/eliminated upon being hit.
⚔️ 2. Kill Mode
Traditional PvP Combat.
- ? Beasts: Survive until the timer runs out. You can fight back!
- ⚔️ Hunters: Kill all Beasts. You have infinite lives.
- Mechanic: Standard combat rules apply.
⏳ 3. Timed Mode
Hide & Seek / Parkour Survival.
- ? Beasts: Run, hide, and parkour. Survive until the timer hits
00:00. - ⚔️ Hunters: Catch all beasts before time is up.
- Mechanic: No objectives, pure movement and evasion.
? 4. Infection Mode (NEW!)
One vs All. The swarm grows.
- The Goal: Starts with one Hunter. When a Beast is caught or killed, they become a Hunter.
- Win Condition: Hunters win if everyone is infected. Beasts win if at least one survives.
?️ Setup & Installation
- Download: Drop the
BeastHunt.jarinto yourpluginsfolder. - Worlds: Import your Lobby and Parkour worlds (ensure the folders are in the server root).
- Config: Add your world names to
config.yml. - Setup Spawns (In-Game):
1. Teleport:
/bh tp <worldname>2. Spawn Tool:
/bh tool spawns
- Left Click: Cycle spawn (Gold = Beast / Emerald = Hunter).
- Right Click: Remove spawn.
3. Objective Tool:
/bh tool objective
- Left Click: Set Objective Token.
- Right Click: Remove it.
4. Save: Just type
/bh stopor leave.
? Commands & Permissions
| Command | Arguments | Permission | Description |
|---|---|---|---|
/bh capture |
[num] [t:sec] |
beasthunt.use |
Start Capture match. |
/bh kill |
[num] [t:sec] |
beasthunt.use |
Start Kill match. |
/bh infection |
[num] [t:sec] |
beasthunt.use |
Start Infection match. |
/bh countdown |
[seconds] |
beasthunt.use |
Start Timed match. |
/bh stop |
- | beasthunt.stop |
Force stop game. |
/bh tool |
<mode> |
beasthunt.tool |
Get editor wands. |
/bh teleport |
<world> |
beasthunt.teleport |
Admin TP to maps. |
/bh stats |
- | beasthunt.stats |
View personal stats. |
/bh top |
- | beasthunt.stats |
View Leaderboard. |
? Tip: Use
t:120to force a match to last exactly 120 seconds.
Example:/bh infection t:60
⚙️ Configuration
? Click to view full config.yml ```yaml # Define your maps here parkour-worlds: - world: "map_forest" weight: 10 # Customize the equipment for Kill/Infection modes kits: hunter: - "DIAMOND_SWORD" - "BOW" - "ARROW:10" beast: - "IRON_SWORD" - "SPEED_POTION" # Visuals & UI scoreboard: enabled: true lines: show-mode: true show-time: true # Immersion settings heartbeat: enabled: true max-distance: 20 # Distance blocks to start hearing the beat # Nametags (Above Head) nametags: hunter-prefix: "&a&lHUNTER &a" beast-prefix: "&c&lBEAST &c" ```? Pro Tips for Admins
❗ TAB / Velocity Users
If you use a TAB plugin and don't see the "HUNTER/BEAST" nametags, go to your TABconfig.ymland add your game worlds to the disable-features-in-worlds list (specifically for nametags/teams).
?️ Void Respawn
Hunters have infinite lives! If they fall into the void, the plugin automatically teleports them to a safe Hunter spawn point to keep the action going.
? Lobby Parkour
Since players are in adventure mode with no hunger in the lobby, we recommend building a small parkour course to keep them entertained while waiting!⚖️ License
This project is licensed under the MIT License.
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