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WindLink - 墨喵 Minecraft 资源
WindLink 图标

WindLink

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.1.19
本资源为搬运资源,原资源地址: https://modrinth.com/mod/windlink
资源信息

Minecraft 版本: 26.1 26.1.1 26.1.2

平台: fabric

资源介绍

!!!DEPENDENCY - PLUNDERENGINE HAS NOT BEEN APPROVED ON MODRINTH GET IT FROM CURSEFORGE!!!

WindLink

A real, shared wind that everything breathes.

Client-side only. Safe on vanilla servers. Works with no shader pack installed, but doesn't live up to anything without one.
Depends on PlunderEngine.

Compatible Shaders:
Euphoria Patches  1.10.0+


Wind

WindLink creates a real and terrain aware wind field that everything responds to. No more side to side canned wind animations with your favorite shaders. Everything flows together.

  • Building gusts that come and go naturally instead of a constant breeze
  • Terrain flow: slowed behind a hill, quicker over a crest, funnelled down through valleys
  • Presets from calm to storm, or auto (natural wind)
  • Wind character, natural or cinematic
  • Turbulence, swirl and wave size as separate dials
  • Wind sheltering, your builds interact with the wind in real time
  • Blown debris from leaves and grass flecks that ride the wind and deflect off walls
  • Trees move as one, so a canopy sways together
  • Falling leaves, smoke, flames, embers and campfire smoke all take the same wind

Seasons

  • Foliage color follows the year
  • Days per season, or race through a whole year in seconds to see it move
  • Forceable season overrides

Grass

Real grass strands drawn over the world's own ground cover.

  • Density, height, width, size variance, angularity and stiffness
  • Connected tufts, cross blades, strands that turn toward you
  • Color: brightness, saturation, root shade, tip light, colour grain
  • Grows under world plants and spreads out from them
  • Stomp to clear where you walk
  • Distant facade so the horizon stays green without the cost
  • Strand budget and distance thinning to keep the frame rate

Discontinued in development. Cool for a render but not gameplay.

Dust

  • Sand grains lifted off loose ground when the wind is up
  • Wind thresholds, spawn rate, radius and how high it lofts

Heat

  • Heat field over fire and lava

Water

  • Every body of water measured and identify puddle, pond, lake, river, small sea, ocean, deep ocean
  • Tuning for range, sea height, depth and what counts as a river
  • Shore distance data

On-screen

  • Wind compass showing heading and strength, unintrusive
  • Wind lines, a debug overlay drawing the field itself: shape, spacing, reach, length, ground arrows, and whether they show through terrain

Commands

/windlink with:

info what the wind is doing right now
season set, preview, set length, or race the year
freeze hold the wind still for a screenshot
windviz wind lines on or off
auto-storm natural wind at auto and incremental wind

Thank you...

I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!

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