Charon's Echo
作者:rebot | 分类:模组
Minecraft 版本: 26.2
平台: fabric
标签: adventure game-mechanics worldgen
Charon's Echo
Death, reimagined. When you die, your items don't scatter — Charon takes them.
A soul-fire portal rises where you fell, and your ghost must cross into
Charon's Echo, an endless dusk-lit graveyard dimension, to stand at your own
grave and settle with the Ferryman. Every death digs a headstone. The graveyard
is the history of your server.
The death loop
- You die. Your body lies in state for a minute — friends can kneel and lay
a Charon's Obol on you to pay your fare. - You rise as a ghost — invisible but for a wisp of soul-fire, tethered to
where you fell, until you walk into the portal. - You arrive at your own grave in Charon's Echo, and touch the stone.
Charon offers three ways back:- Pay the fare — one Charon's Obol (craft: echo shard + gold + soul sand,
soul-bound through death; or buy from the Broker's orchard, below). - Pay the toll — a cut of your XP.
- Take the oath — enlist in the War Below the Moon and pay with time.
- Pay the fare — one Charon's Obol (craft: echo shard + gold + soul sand,
- Resurrection at the stone — items, XP, and a portal home to where you fell.
Beds never mattered.
The world of the dead
- Server-side only — vanilla Java clients and Bedrock players (via Geyser)
join with no client mod and no resource pack. - A unique graveyard per world — monochrome hills seeded from your world:
pale moss, gravel scree, sculk vales, a winding river, hand-built withered
trees, and grave fields that spiral outward as the dead accumulate, each
behind its own lych gate with a living ledger sign. - The church on the plateau: the Broker sells Stygian Seeds, the
Scrivener hands out free books so the dead can write their stories, and
the Book of the Dead rests on the lectern. - The crypt grows with the dead — beneath the church, seven day-shelves
hold a rolling week of the fallen, and the first death of every month breaks
the seal and carves that month's hall. A year-old server has a corridor
twelve halls deep. - Grave books and flower tributes — the Scrivener hands out free books;
write your death story into your stone. The living shift-click flowers onto
graves (one per mourner — the only color in this world), and the most-mourned
soul is crowned Death of the Week. - Memorials, not lists — everywhere the dead are recorded, they appear as
their own head, with their date, cause, grave location, and flowers. Every
ledger turns its pages — 45 souls a screen, however long your server lives —
and a spyglass seeks any name in the roll. Click a memorial to read their
story, or (from within the graveyard) walk straight to their stone.
The Stygian Orchard
Buy a Stygian Seed from the Broker and plant it in the overworld. It grows
(in its own time) into a withered tree that hangs Tollfruit from its
chains — sculk seals each fruit, then it ripens into glowing amber. Four
Tollfruit craft one obol. The tree drops nothing else, ever: felling it
(netherite axe, a slow ritual) returns only its seed. Wild elders in the
graveyard bear fruit too — the one thing the living may take from the dead's
world. And some trees are more than they seem.
The War Below the Moon
An eternal three-sided war, fought at the newest grave field: twin iron golem
groundskeepers and creaking Keepers hold the yards, the risen Restless
tear at them — risen armed with their grave goods, mismatched pieces of chain,
iron, and buried gold, swords up front and bows behind (nothing they carry
ever drops) — and the Hollow Wind raids both. The war cannot see the
living — walk through it untouched. Only the enlisted dead are real to it:
take the oath, receive a loaned kit, fight (enemies downed shave your
sentence), and serve out your clock for a free resurrection. Enlisted players
of opposing banners can fight each other — defeat costs service time, never
items. Filled fields become settled ground; the front marches on.
In the works / coming soon
- The hand-built crypt — the current stairwell and halls are carved by
code; a full hand-built crypt kit (stairwell, week room, month halls, seals)
will replace them piece by piece. - Fences and ruins — hand-built fence sections will replace the plain
pale-oak fence around grave fields (the system is already wired), and ruins
of the folk who came before will join the scattered wilds. - The war leaves marks — contested ground will show who holds it: sculk
creeping over Restless-held yards, Keepers cleansing it — and when a field
fills, its final state freezes as the war's permanent record. - A moonlit sky — an optional skybox with real moon phases over the
eternal night. - More of everything — headstones, trees, gates, and whole style families
(sets) grow over time; server builders can author their own in the Studio
today. - A Minecraft 26.1.2 build and formal Bedrock/Geyser verification.
Requirements
- Minecraft 26.2 (Fabric)
- Fabric API — that's it;
sgui is bundled inside the jar
Every timer, price, cap, and war knob lives in
config/charons-echo.properties, written as a documented manual.
For builders: the Studio
All landmark builds (headstones, trees, gates, the church, crypt pieces) are
hand-built structure templates, authored in the Studio — a flat builders-only
world:
/charon studio— enter (gamemasters and rostered gravekeepers only; add
builders with/charon builder add <player>)- Build inside a plot outline; your build's front faces its label sign. You may
dig below grade — coffins, roots, floors, and foundations ship. /charon plot new <category> <name>stakes a plot,
/charon export [name]captures it,/charon place <name>reviews it.- Sets (style families):
/charon set new <name> [size], with a
trust/approve/reopen lifecycle. Each graveyard region draws from ONE set.
EXPORT = SAVE. Studio builds are just blocks; templates are forever. The
Studio self-restores every exported build at server start.
License
MIT
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