作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: fabric
Using this mod outside the modpack is not recommended; you are free to do so, but at your own risk.
I will not provide support or address issues reported by users who choose to use the mod outside the base modpack.
Soon™
| Name | Side | Description |
|---|---|---|
| Introverted | Civilians/Neutrals | When more than X players are nearby (configurable crowd count + range), mood drains faster. When alone or with only one other player nearby, mood drains slower. |
| Taxed | Killers | If a killer exceeds a configurable kill count within a rolling time window, their kill income is reduced by a configurable fraction. |
| Adaptive | Killers | Repeating the same kill method consecutively applies an income penalty. Switching to a different kill method consecutively grants an income bonus. |
A full custom in-game screen that can be opened by right-clicking the Guidebook item:
/watheextended:pronouns set <pronouns> command.config/watheextended/cache/pronouns.json on the server./watheextended:rtp slot command.On top of what the mod adds, the mod also includes a number of bug fixes for issues that exist in Wathe and some of the add-ons, improving overall stability and gameplay experience.
Bug fixes list - **Defense Shield kill bypass fix**: The `AllowPlayerDeath` event is now properly fired before executing a kill, fixing cases where Defense Shields were bypassed (e.g. pill, defense vial, dream imprint), this also fixes issues regarding role convertion that requires a specific player to be killed happening when the said player have a Defense Shield when receiving damage. - **Disabled killer role conversion fix**: If a role conversion condition triggers (Executioner succeeding, Vulture eating enough bodies, etc.), the player now converts to a random *enabled* killer role and will never convert to a role that has been disabled in the configuration. - **Duplicate gun pickup bug fix**: Players could previously pick up extra guns by picking a gun on the ground while already holding one in their cursor. - **Mood component NBT persistence fix**: `nextTaskTimer` and `timesGotten` task data are now properly serialized/deserialized in NBT, preventing mood task progress from being lost when reconnecting during an active game. - **Status Effects Cleared on Stop**: All active potion effects are cleared from players when the game is in the stopping phase. - **Spectator on rejoin**: If a player was killed during an ongoing game and rejoins the server after disconnecting, they will be kept in spectator mode instead of being revived. - **Ability row layout fix**: Player-picker widgets (e.g. Morphling, Swapper, Voodoo, Judge, and Bodymaker UIs) are now arranged in wrapping rows based on screen width, preventing them from going off-screen when playing on servers with many players. ### Noelle's Roles - **Graverobber HUD fix**: The Graverobber modifier now displays correct Coroner-style death information (time, reason, role) when inspecting a body. - **Feather Modifier Fix**: Kin's Wathe conflicts with Noelle's Roles Feather modifier, Wathe: Extended is continuously reapplying the `SLOW_FALLING` effect server-side for Feather modifier players so it never expires. ### Stupid Express - **Lovers crash fix**: Catches a `NullPointerException` that would crash the game in the Lovers HUD renderer during spectator mode, ultimately causing the client to crash if a lover died while the client was looking at them. - **Necromancer revival items fix**: Players revived by the Necromancer now correctly receive all role-specific items for their newly assigned role.请登录后举报
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