Squint
作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: neoforge
标签: game-mechanics optimization
Squint — see farther, or see less.
Client-side mod for Minecraft 1.21.1 (NeoForge & Fabric). Replace vanilla render cutoffs with per-category distances, optional ultra-far draw, and limits you control.
Why Squint?
Vanilla caps block entities and many entities around ~64 blocks. Squint lets you push distances out — signs, chests, banners, paintings, item frames, mobs — category by category, with a global multiplier and chunk-wide view mode.
When you do want to trim load, optional concurrent limits and adaptive FPS keep the closest content and drop the rest — without touching your distance settings.
Highlights
- Far render — category distances up to hundreds of blocks; extend entity culling past vanilla
- Chunk view mode — render block entities and entities out to loaded view distance
- Sign text distance — separate from sign models
- Concurrent limits (optional) — cap how many BE/entities draw at once, closest first
- Adaptive FPS (optional) — auto-tighten limits to hold a target framerate
- Cloth Config UI via Mod Menu · debug overlay for tuning
Details
- Client only — no server install required
- Config:
config/squint.jsonor in-game via Mod Menu - Adaptive mode changes limits, not distances
- Legacy config from
dynamic_block_entity_view.jsonmigrates automatically
Loaders
| Loader | Notes |
|---|---|
| NeoForge | Kotlin for Forge required |
| Fabric | Fabric API, Fabric Language Kotlin, Cloth Config, Mod Menu |
License
Custom All Rights Reserved. Modpacks on CurseForge/Modrinth may include the official jar with credit. See repository LICENSE for full terms.
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