作者:rebot | 分类:模组
Minecraft 版本: 1.21.11
平台: fabric
标签: social utility
Track other players' locations on your experience bar like a compass!
By default, each player's color is determined randomly by their UUID. There are other options in the config (see below).
When a player is very far away, their marker starts to fade:

There are three ways to hide from the player locator:

The config is available at config/player-locator-plus.toml.
You can also access the configuration screen with Mod Menu.
Server parameters:
enabled: Is the mod enabled server-side at all. Note that the bar will still be visible if visible is true. Default: truesendServerConfig: Whether the server will try to force its config on the client. This will only have effect if the clients have acceptServerConfig set to true. Default: truesendDistance: Whether to send distance information along with the direction information.false, as players can still easilytruemaxDistance: The maximum distance at which other players are visible on the compass.0 (unlimited)directionPrecision: The amount of segments the direction vector is split into. Decreasing this value significantly will make tracking way more inaccurate but be helpful in preventing triangulation. Default: 300ticksBetweenUpdates: How many ticks apart are the compass updates.5 (four times per second)sneakingHides: Whether sneaking hides players from the locator. Default: truepumpkinHides: Whether wearing a pumpkin (or any other gaze_disguise_equipment) hidestruemobHeadsHide: Whether wearing a mob/player head hides players from the locator. The exact list can be edited with a datapack by changing data/player-locator-plus/tags/item/hiding_equipment.json (see default here). Default: trueinvisibilityHides: Whether being invisible hides players from the locator. Default: truecolorMode: How to determine the color of the markers. Vanilla waypoints always override this setting. Available modes:UUID (default): Assign a random color based on the UUID of the player.TEAM_COLOR: Use the color of the player's team (or white)CUSTOM: Allow every player to assign a color with the /plp color commandCONSTANT: Everyone has the same color from the constantColor optionconstantColor: Color used when colorMode is CONSTANT. Default: 0xFFFFFF (white)allowVanillaLocatorBar: Allow sending waypoint to vanilla players without the mod. Default: trueClient parameters:
visible: Show the player locator. Default: truevisibleEmpty: Show the player locator even there are no players online and no markers in sight. Default: falseacceptServerConfig: Whether to override the client-side config with the server-side one. The server config will also be able set client parameters. Default: truefadeMarkers: Fade markers of faraway players. Default: truefadeStart: At what distance the markers start to fade. Default: 100fadeEnd: At what distance the markers stop fading and settle at fadeEndOpacity. Default: 1000fadeEndOpacity: The final opacity when/after fadeEnd is reached. Default: 0.3showHeight: Show little arrows above/below a marker if the height difference is significant.truealwaysShowHeads: Always show player heads, regardless of whether Tab is pressed. Default: falseshowHeadsOnTab: Show player heads when Tab is pressed. Default: trueshowNamesOnTab: Show player names when Tab is pressed. Default: trueshowVanillaWaypoints: Show custom waypoints created by adding the waypoint_transmit_range attribute. Default: trueOriginally introduced in Minecraft: Bedrock Edition Preview
here,
covered by Phoenix SC.
Player Locator Plus is licensed under the GNU General Public License Version 3 or later.
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