Sentinel - TextDisplays 图标

Sentinel - TextDisplays

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/sentinel-textdisplays
资源信息

Minecraft 版本: 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: paper spigot

标签: decoration library utility

资源介绍
# Sentinel-TextDisplays ### Per-player Text Displays for Spigot & Paper Real `text_display` entities — scalable text, HEX colors & gradients, multi-page holograms, click actions, per-viewer placeholders, an in-game editor and a developer API. **One plugin that does the whole job.** ![Minecraft](https://img.shields.io/badge/Minecraft-1.19.4–1.21.x-7c3aed?style=for-the-badge) ![Java](https://img.shields.io/badge/Java-17–21-7c3aed?style=for-the-badge) ![Requires](https://img.shields.io/badge/requires-PacketEvents-c026d3?style=for-the-badge)

✨ Why it's different

These are genuine minecraft:text_display entities (added in 1.19.4) — not armor-stand
holograms — rendered per player via packets. The same display greets every player by their own
name, shows their own balance, their own page. No entity ever exists server-side: nothing ticks,
nothing spawns, and only players in range receive anything.

  • Per-viewer placeholders%player_name%, balances, ping… each player gets their own resolved text.
  • True text scaling — real text_display sizing, per axis. Tiny labels to billboard-sized titles.
  • Zero entity cost — everything is packets; cost tracks what players can see, not what exists.

? Style every detail

  • Colors without limits — legacy &-codes, &#RRGGBB hex and smooth <gradient> fades.
  • Emojis & glyphs — ItemsAdder and Nexo glyphs render right inside the text.
  • Billboard & background — four facing modes; default, transparent or any ARGB background.
  • Light & visibility — brightness override, opacity, shadow, see-through, alignment, line width.
  • Per-display ranges — display-range, update-range, update-interval and a view permission per display.

? Pages & click actions

One display, many pages — and every player browses independently. Four click types
(LEFT, RIGHT, SHIFT_LEFT, SHIFT_RIGHT) each run their own action chain, with permission
gates and a per-player cooldown — no second plugin.

Action Does
MESSAGE · COMMAND · CONSOLE Chat / run as player / run as console
SOUND · TELEPORT · CONNECT Play a sound / teleport / send to a server
NEXT_PAGE · PREV_PAGE · PAGE Page navigation — turn a display into a menu
PERMISSION Gate — stops the rest of the chain

?️ Point, click, done

A clean in-game GUI editor covers everything — create, lines, pages, click actions, appearance
and settings. Type text in chat, tune numbers with +/- buttons. Prefer commands? The full /td
command tree mirrors it, with tab-completion and a familiar DecentHolograms-style file format
underneath (so most hologram files drop right in).

Command overview ```text /td create [text] Create a display where you stand /td edit · /td gui Open the in-game editor /td line add|set|remove ... Edit text lines /td page add|addaction ... Pages & click actions /td scale [y] [z] True text size /td billboard|background|opacity|alignment|brightness ... /td displayrange|updaterange|updateinterval|viewpermission ... /td clone|rename|move|teleport|enable|disable|reload ``` Permission: `displays.admin` (default: op). Type `/td help` in-game for the full, categorized list.

⚡ Light by design

  • Fully packet-based — no entities exist server-side; nothing ticks, ever.
  • Diff-based updates — text is only re-sent to a player when their resolved text actually changed.
  • One light jar — only PacketEvents required, nothing else bundled.
  • Spigot / Paper 1.19.4 – 1.21.x, Java 17 – 21.

? Requirements

  • Required: PacketEvents (free, installed separately)
  • Optional (auto-detected): PlaceholderAPI · ItemsAdder · Nexo

Players need nothing — everything is server-side packets.

?️ Developer API

A documented static API plus cancellable Bukkit events (click, page change, create, delete).
Spawn temporary, memory-only displays, drive pages per player, and handle clicks entirely in code.

Display d = TextDisplaysAPI.createTemporaryDisplay("shop", loc, "&b&lShop");

@EventHandler
void onClick(DisplayClickEvent e) {
    if (e.getDisplay() == d) { e.setCancelled(true); shop.open(e.getPlayer()); }
}

? Full API docs & wiki → github.com/dimazbtw/Sentinel-TextDisplays

? Docs & support

  • Documentation — full setup, every command, the file format and the API on the
    Wiki.
  • Support — questions or issues? Reach me on Discord: @notdimaz. Please open a ticket
    before a review — almost everything is a quick fix.

**Sentinel-TextDisplays** · PACKET-NATIVE · SPIGOT / PAPER · 1.19.4 – 1.21.x
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