Mar Mar´s Elemental Creatures 图标

Mar Mar´s Elemental Creatures

作者:rebot | 分类:模组

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本资源为搬运资源,原资源地址: https://modrinth.com/mod/elemental-creatures
资源信息

Minecraft 版本: 1.20.1

平台: forge

标签: mobs

资源介绍

Elemental Creatures

Discover the Elementals! This new creatures generates all around of the Minecraft world, replacing vanilla creatures and adding more variety and challenge to your adventure.


Mobs

Zombies

There are five new zombie variants awarding for you. Most of then even spawn naturally on the Overworld.

  • The Rotten

    The Rotten inflicts Poison when attacking the player, and can be found on Swamps and Mangrove Swamps.

  • The Lost

    The Lost frosts the player on touch, and generates alongside Strays. They also generates when a Zombie freezes without lethal damage.

  • The Scorched

    The Scorched ignites the player on touch, but can't spawn naturally on the Overworld.
    Scorcheds are generated when a Zombie stays on fire for 15 seconds or more.

    • Soul Scorched

      If a Zombie stays on soul fire for 15 seconds, it will become a Soul Scorched instead. Soul Scorcheds have less health but more damage, so be careful.

  • Worshipper of Illapa

    This loyal follower of the Gods inflicts lightning damage, which penetrates armor, and has double damage points than a
    regular Zombie. Is generated when a Zombie is struck by a Lightning Bolt. They have a chance of dropping Lightning essence.


Skeletons

There are five new skeleton variants.

  • The Sunken

    The Sunken is an underwater mob similar to the Drowned. It shoots the new Prismarine Arrows, which travels the water like if it was air.
    Sunkens are generated when a Skeleton stays underwater for 30 or more seconds.

  • The Putrid

    The Putrid is a backport of vanilla's Bogged. Spawns naturally on swamps, mangrove swamps and lush caves, with an 80% chance of replace a Skeleton. Shoots poisonous arrows.

  • The Dried

    The Dried is a backport of vanilla's Parched, behaving like the vanilla one. Spawns on deserts, with an 80% chance to replace Skeletons. Shoots weakness arrows.
    Like the Husk, if a Dried stays on water 30 seconds or more, it will be converted to a Skeleton.

  • Soul Reaper

    Soul Reapers spawn on Soul Sand Valleys, which are in the Nether, and shoot special arrows that inflicts soul fire to the target.

  • Follower of Tláloc

    This loyal follower of the Gods shoots a new type of arrow, Lightning arrows, which inflict lightning damage. Followers of Tláloc can't spawn naturally, but are
    generated when a Skeleton is struck with a Lightning Bolt. They have a chance of dropping Lightning essence.


Slimes

There are four new slime variants.

  • Ice Cube

    Ice Cubes replaces regular Slimes on snowy biomes. In addition to slime balls, they can drop snowballs.

  • Sand Cube

    Sand Cubes replaces regular Slimes on deserts and beaches, and deal additional damage. In addition to slime balls, they can drop sand.

    • Red Sand Cube

      Red Sand Cubes replaces regular Slimes on badlands biomes and its variants, and deal additional damage. In addition to slime balls, they can drop red sand.

  • Phranque

    Phranques are a special type of Slime which generates when a Slime is struck with a lightning bolt. Phranques have 6 hearts, 2 chestplates of armor and deal 3 hearts of damage, two of them with lightning damage.
    Phranques can't spawn on regular biomes, and like other charged mobs, they have a chance to drop Lightning essence.


Spiders

There are three new spider variants

  • Desert Spider

    Deserts spiders are generated on, well, deserts and badlands. They have 1 additional heart and inflicts weakness when they attack.

  • Snowy Spider

    Snowy spiders are generated on snowy biomes. They are smaller than regular spiders, but bigger than cave ones. Snowy spiders inflicts slowness when they attack.

  • Child of Aracne

    These spiders are generated when a Spider is struck with a lightning bolt. They deal additional lightning damage, have more health and additional points of armor.
    Children of Aracne can drop Lightning Essence.

Other additions

Items

  • Lightning essence

    Lightning essence is a mythological item dropped by charged mobs. It can be used to craft Lightning arrows.

  • Lightning arrow

    Lightning arrows are shot by Followers of Tláloc. They inflict additional lightning damage that penetrates armor.
    The player can craft Lightning arrows combining 8 regular arrows with Lightning essence.

  • Prismarine arrow

    Prismarine arows are shot by Sunkens. They travel the water like it was air, allowing the player to use the bow underwater.
    Prismarine arrows can't be crafted.

  • Soul arrow

    Soul arrows are shot by Soul Reapers. They ignite the target with soul fire, which inflicts additional fire damage.
    Soul arrows can't be crafted.


Enchantments

  • Zeus Blessing

    Zeus Blessing is a new enchantment that can be applied to bows and crossbows. When your weapon has Zeus Blessing and shoots a Lightning arrow, it will summon a lightning bolt when it hits the enemy.
    (Caution, this enchantment may be dangerous to utilize near forests and wooden buildings).


Technical information

Compatibility

  • If you're developing a Biomes mod, and you want the Elementals to be able to spawn on certain biomes, add them under the elemental_creatures:can_spawn_<mob_type> biomeTag.
    • For example, if you are developing a Volcano biome, and you want the Scorched to spawn there, add Volcano to elemental_creatures:can_spawn_scorched biome tag and the mod will handle the spawn replacement.

Spawn configurations

  • The user can configure if a given creature can spawn naturally on the world or not. For that, it needs to go to config/elemental_creatures-common.toml and set the mob configuration to false
    • For example, if you want The Lost to only appear with its spawn egg, go to the config and search for spawnLost, then set it to false.
  • The user can configure the replacement probability of a given mob for the Elemental. By default, all Elementals that spawn naturally have an 80% change of replacing its vanilla variant.
    • For example, you can configure the Lost to only have a 15% chance of replacing a Zombie, and a Rotten to have a 90% chance instead.
    • Replacement probabilities only applies on the biomes where the Elementals have been configured to spawn.

License, permissions and credits

  • This mod uses the MIT license.
  • You can utilize this mod on any modpack given the corresponding credits.
  • You can create forks and addons for/of this mod. Forks need credits retribution.
  • Some sounds utilize alternative licenses, so here are the credits of its authors:
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