Cheati 图标

Cheati

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/cheati
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: bukkit paper spigot

标签: management

资源介绍

Cheati

A configurable, false-positive-conscious anticheat for Paper servers — covering movement, combat, and world/inventory exploits.

Cheati watches the same player data your server already produces and flags suspicious activity to your staff in real time. It's built around one principle: catching cheaters shouldn't mean punishing legitimate players. A huge amount of Cheati's design goes into not firing on lag, knockback, sprint-jumps, or the dozens of normal-but-unusual things players do every day.

You decide how far it goes — from quiet staff alerts, to actively blocking cheated movement, to running your own punishment commands automatically. All per-check, all configurable, all reloadable live.

What it checks

Movement — Speed, Fly, NoFall, Jesus (water-walk), Phase (wall-clip), Step, NoSlow (including cobwebs, soul sand, berry bushes, and powder snow)

Combat — Reach, KillAura, AutoClicker

World & inventory — FastBreak, Nuker, Scaffold, AutoTool

Optional packet-level — Timer (requires PacketEvents)

More than alerts

Staff alerts with a decaying violation buffer and a non-decaying lifetime count, so isolated false reads fade out while sustained cheating keeps surfacing.
/cheati vl to review a player's lifetime violations per check.
Opt-in action prevention, per check. Movement violations are corrected with a tracked setback to the player's last known-good position (not a crude rubber-band); combat and world violations cancel the offending action; NoFall applies the fall damage that was dodged. Enable it only where you want it.
Opt-in auto-punish. Instead of reinventing bans, Cheati runs your console commands at violation thresholds you set — so it plugs straight into whatever punishment plugin you already trust (LiteBans, AdvancedBan, vanilla /ban, anything).

Built to avoid false positives

This is where most of the work went:

Centralized exemptions for states where normal movement rules don't apply — flight, elytra gliding, vehicles, riptide, levitation, and more.
Grace windows after teleports, respawns, knockback, world changes, logins, flight toggles, gamemode changes, and trident launches.
Velocity/knockback tracking — server-applied velocity (knockback, explosions, fishing-rod pulls, wind charges) widens the relevant caps for the few ticks it actually matters, so legitimate launches don't read as Speed or Fly.
Latency compensation — grace windows scale with each player's real ping, so high-latency players aren't flagged for what's really just lag.
Gravity-based vertical prediction in the Fly check, compared against Minecraft's actual movement physics rather than a loose heuristic.
Per-check bypass permissions — exempt a trusted account from one specific check (cheati.bypass.) without dropping every other protection.

Requirements

ServerPaper 1.21+ (or a fork such as Purpur / Pufferfish)Java21+PacketEventsOptional — only needed for the packet-level Timer check

Cheati uses Paper-specific API and does not run on plain Spigot or Bukkit.

Commands & permissions

/cheati reload — live-reload the configuration
/cheati alerts — toggle alert visibility
/cheati vl — view a player's violations

cheati.alerts — receive alerts and use /cheati alerts / /cheati vl (default: op)
cheati.admin — use /cheati reload (default: op)
cheati.bypass / cheati.bypass. — exempt from all, or one specific check (default: false)

Configuration

Everything is configurable and documented inline in config.yml — check toggles, sensitivity thresholds, per-check prevention, grace windows, latency scaling, and auto-punish ladders. Edit and run /cheati reload to apply without a restart.

A note on tuning: every server's playerbase moves differently. Cheati ships with sensible defaults, but enforcement (prevention and auto-punish) is best switched on after watching alert traffic for your own players first. The config comments call out which values to adjust if you see a false positive or a miss.

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