Slaymac
作者:rebot | 分类:模组
Minecraft 版本: 1.13 1.13.1 1.13.2
平台: bukkit paper
标签: management utility
SlaymAC (GrimAC+)
SlaymAC is a powerful and lightweight anticheat plugin built on top of GrimAC. It brings everything you love about GrimAC while being optimized for better performance and a cleaner experience. All the core features of GrimAC are preserved — movement simulation, lag compensation, full world replication — but stripped down and fine-tuned to run lighter on your server.
What's different from GrimAC?
Lighter and more optimized build
Cleaner configuration
Rebranded and maintained independently as SlaymAC
Discord integration removed for a leaner setup
Focused on stability and simplicity
Features
Movement Simulation Engine
1:1 replication of the player's possible movements
Covers walking, swimming, knockback, cobwebs, bubble columns and more
Supports riding entities from boats to pigs to striders
All client/server version combinations from 1.8 to 1.21 are supported
Accounts for minor bounding box differences between versions
Fully Asynchronous and Multithreaded Design
All movement checks run on the netty thread
Scales to hundreds of players without breaking a sweat
Thread safety is carefully designed throughout
Full World Replication
Maintains a replica of the world for each player
Created by listening to chunk data packets, block places and block changes
Recreated per player to allow accurate lag compensation
Latency Compensation
World changes are queued until they reach the player
Breaking blocks under a player does not trigger false positives
Flying status, movement speed and more are all latency compensated
Inventory Compensation
Player inventory is tracked to prevent ghost blocks at high latency
Secure by Design, Not Obscurity
All systems are mathematically impossible to bypass
The prediction engine knows every possible movement — it cannot be fooled
Installation
Java 17 is required
Paper, Spigot and Folia are supported
If you use Geyser, place Floodgate on the backend server so SlaymAC can exempt bedrock players
If you use ViaVersion, keep it on the backend server as movement is highly dependent on client version
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