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FoliaSimpleSMP - 墨喵 Minecraft 资源
FoliaSimpleSMP 图标

FoliaSimpleSMP

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/foliasimplesmp
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: bukkit bungeecord folia paper purpur spigot waterfall

资源介绍

Folia-supported SimpleSMP Plugin

An OpenJS ScriptPack for Bukkit/Paper/Folia servers that adds player-to-player teleport requests, home points, and a combat-log protection system.

Requirements

Features

Teleport Requests (/tpa, /tpaccept, /tpdeny)

  • Send a teleport request to another online player via a clickable chat message with Accept/Deny buttons.
  • On acceptance, a 10-second countdown begins, shown live on the requester's action bar.
  • The countdown is calculated from real elapsed time (not server ticks), so it stays accurate even under server lag.
  • Movement cancels the teleport — if the requester moves so much as one block during the countdown, the request is cancelled and they're notified.
  • Fully Folia-compatible: per-player logic runs on the correct entity thread, and teleports use the async-safe teleport API.

Homes (/sethome, /delhome, /home)

  • Save one or more named home locations per player (/sethome [name], defaults to "home" if unnamed).
  • Delete a saved home with /delhome [name].
  • Teleport to a saved home with /home [name], using the same 10-second movement-cancellable countdown as /tpa.
  • Tab-completion suggests the player's existing home names.
  • Home data persists to disk per player and survives server restarts.

Combat Log Protection

  • Landing or receiving a hit in PvP applies a 15-second combat tag to both players, extended (not stacked) on repeated hits.
  • Tagged players see a live action bar countdown showing time remaining and their opponent's name.
  • Teleporting is blocked while tagged — both /home and accepting a /tpa request are refused during combat, and any in-progress teleport countdown is automatically cancelled the moment a player gets tagged.
  • Logging out while tagged results in an instant death and a server-wide broadcast, discouraging combat logging.
  • Correctly distinguishes real player-vs-player damage from other damage sources (environmental damage, mobs, projectiles), so animals and non-combat damage never trigger a tag.
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