ToolMods 图标

ToolMods

作者:rebot | 分类:模组

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本资源为搬运资源,原资源地址: https://modrinth.com/mod/carrageis-toolmods
资源信息

Minecraft 版本: 26.2

平台: paper purpur

标签: equipment game-mechanics magic

资源介绍

ToolMods

Version 1.0.0 · Paper/Purpur 1.21.x · Java 21

Server-side modifications for tools, weapons, armor and the elytra, sold in a GUI shop. Players
buy permanent mods with in-game currency; each mod is stored in the item's PersistentData
Container and can be toggled on or off. Over 50 mods span mining utility, PvP abilities and
survival quality-of-life — no client mod or resource pack required.

Features

  • GUI shop/mods opens a categorized shop; /mods manage shows and toggles the mods on
    the item you are holding.
  • 50+ mods across pickaxe, axe, shovel, hoe, sword, spear/trident, shield, mace,
    bow/crossbow, elytra, armor and universal categories (full list below).
  • Permanent and per-item — mods live in the item's PDC and survive normal use; each can be
    switched on or off individually.
  • Economy-gated — every mod has a configurable price. Purchase debits before applying and
    refunds on failure, with a double-click guard and re-validation after async payment.
  • Protection-aware — area/vein mining and AoE effects run block breaks and damage through the
    normal event pipeline, so land-claim and PvP protection plugins can veto them. Optional
    LandClaim, AntiXRAY and BuildersDream hooks are detected automatically.
  • Sell bonus — selling a modded item to a server shop adds a configurable bonus per mod
    (mod-sell-bonus-multiplier).
  • Every mod configurable — prices, tuning values and per-mod enable/disable are all in
    config.yml. Disabled mods do not appear in the shop.
  • Per-player language — English, Portuguese and French, honouring PlayerSettings when present.

Commands

Command Description Permission
/mods Open the tool mods shop (none — gated by economy)
/mods manage Show and toggle the mods on your held item (none — gated by economy)
/mods reload Reload the configuration toolmods.admin

Alias: /toolmods.

Permissions

Node Description Default
toolmods.admin Allows /mods reload op

The shop itself has no permission gate by design — access is limited by whether a player can
afford a mod.

Mod catalog

Prices below are the defaults from config.yml and are fully configurable. All effects are
taken from the plugin's own in-game descriptions.

Pickaxe

Mod Effect Price
Area Mine 3×3 Mines a 3×3 area on the face you hit; crouch to mine a single block (9 durability/swing) 15000
Area Mine 5×5 Mines a 5×5 area; requires Area Mine 3×3 (25 durability/swing) 50000
Auto Smelt Raw ores drop as smelted ingots; Silk Touch overrides, Fortune applies 8000
Telepathy Mined drops go straight into your inventory; if full, they drop normally 12000
Vein Miner Crouch + mine an ore to break the whole connected vein (max 64 blocks) 1600

Axe

Mod Effect Price
Tree Feller Crouch + break a log to fell the whole tree and auto-replant a sapling (max 128 blocks) 800

Shovel

Mod Effect Price
Excavator 3×3 Digs a 3×3 area of shovel blocks; crouch for a single block (9 durability/swing) 12000
Excavator 5×5 Digs a 5×5 area; requires Excavator 3×3 (25 durability/swing) 40000
Path Maker Right-click grass/dirt to create a 3-wide dirt path 5000

Hoe

Mod Effect Price
Harvester 3×3 Break a mature crop to harvest a 3×3 area and auto-replant 10000
Harvester 5×5 Harvest a 5×5 area; requires Harvester 3×3 35000
Tiller Right-click to till a 3×3 area of dirt into farmland (9 durability/use) 4000

Sword

Mod Effect Price
Lifesteal Heal 15% of damage dealt to hostile mobs and players (max 2 hearts/second) 30000
Thunderstrike After 7 consecutive hits on one target, lightning strikes for +2 hearts (10s cooldown) 30000
Decapitator Kills may drop the victim's head — players 100%, mobs 5% 15000
Evoker Fangs After 5 consecutive hits, summon a line of armor-ignoring evoker fangs (5 fangs, 3 dmg, 8s cooldown) 25000

Spear

Mod Effect Price
Cripple Hits slow the target — jab Slowness I (3s), charge Slowness II (4s) 6000
Bleed Hits bleed the target for 1 heart every 2s over 6s; new hits reset the timer 8000
Dash Impact Charge hits create a shockwave hitting enemies within 2 blocks for 40% damage 10000
Spear Sweep Crouch-jab hits all enemies in a 180° arc for 60% damage 12000
Momentum Charge hits deal +10% damage per block run, up to +100% (double damage) 15000
Evoker Fangs (Spear) Charge hits summon a line of armor-ignoring evoker fangs (5 fangs, 3 dmg, 8s cooldown) 25000

Trident

Mod Effect Price
Riptide Right-click to launch forward with no water needed (costs 1 water bucket, free in rain); no fall damage after launch 20000
Loyalty+ Trident returns twice as fast and damages enemies on its return path; requires the Loyalty enchant 15000
Chain Lightning On hit, lightning chains to up to 3 nearby enemies with reduced damage per jump (6s cooldown) 25000
Anchor On hit, grounds the target (no jumping or elytra) with Slowness V for 2s (10s cooldown) 18000
Poseidon's Call Throw the trident into water to create a whirlpool that pulls enemies toward the impact (12s cooldown) 30000

Shield

Mod Effect Price
Magnetic Shield While blocking, arrows within 2 blocks are attracted to the shield and destroyed 8000
Shield Bash Sprint + block and run into an enemy to bash for 3 hearts and heavy knockback (5s cooldown) 10000
Phalanx While blocking, allies within 3 blocks behind you gain Resistance I 12000
Reflective Shield Blocking reflects 25% of damage; arrows are reflected as real projectiles 18000

Mace

Mod Effect Price
Tremor Smash attacks apply Slowness II and Nausea to nearby enemies for 3s 20000
Seismic Slam Smash AoE radius expanded to 5 blocks; enemies in range take 50% of the main hit 35000
Graviton Pulse After a smash, enemies within 6 blocks are pulled to the impact for 1.5s (15s cooldown) 40000
Meteor Strike Fall 15+ blocks before smashing to set nearby enemies on fire for 5s (visual fire trail) 50000

Bow / Crossbow

Mod Effect Price
Homing Arrow Arrows curve slightly toward the nearest hostile mob or player (corrects near-misses, not aimbot) 25000
Explosive Arrow Arrows explode on impact for 5 hearts of AoE damage (no block damage; 2s cooldown) 18000

Elytra

Mod Effect Price
Firework Efficiency Firework rockets last 50% longer during flight 8000
Safe Landing 75% less fall damage; auto Slow Falling right before a crash (30s cooldown) 12000
Aerodynamic 30% less speed decay while gliding 15000
Boost Crouch while gliding for a free speed boost, like a rocket without the rocket (18s cooldown) 20000
Phantom Cloak Become invisible after 3s of continuous flight; landing, attacking or taking damage decloaks 25000
Sonic Boom At high speed, enemies near your flight path take 4 damage and knockback 35000

Armor — Helmet

Mod Effect Price
Night Owl Permanent Night Vision 30000
Aqua Lung Permanent Water Breathing 25000
Hunter's Sight Hostile mobs within 15 blocks glow through walls (only you see them; not players) 20000

Armor — Chestplate

Mod Effect Price
Vitality +2 extra hearts while equipped 30000
Last Stand Below 3 hearts, gain Resistance II and Strength I for 5s (60s cooldown) 30000
Thorns Aura Attackers take 1 heart back, 100% consistent (not random like Thorns) 18000

Armor — Leggings

Mod Effect Price
Swift Permanent Speed I; stacks with beacons and potions 20000
Dodger 20% chance to fully dodge melee and projectile attacks (1s internal cooldown) 35000

Armor — Boots

Mod Effect Price
Featherweight 50% less fall damage; stacks with Feather Falling 10000
Double Jump Jump once more in the air (80% of first-jump height, 5s cooldown) 55000
Frost Walker Plus Enhanced Frost Walker — 4-block radius, ice lasts 10s, speed boost on ice 20000

Universal (any tool / weapon)

Mod Effect Price
Soulbound The item is kept on death and returned to your inventory on respawn 100000
Experienced +50% XP from all activities with this item 6000
Unbreakable The item never loses durability 500000

Configuration

The full config.yml is generated on first run. Each mod block exposes enabled, a price,
and mod-specific tuning values. Example:

economy:
  mode: auto            # or "multibank" / "vault"
  priority: [MultiBank, Vault]
  currency-symbol: "$"
  currency-format: "#,##0.00"

mods:
  # Selling a modded item to a server shop adds (mod price × this) per mod.
  mod-sell-bonus-multiplier: 0.10

  pickaxe:
    vein-miner:
      enabled: true
      price: 1600
      max-blocks: 64
  sword:
    lifesteal:
      enabled: true
      price: 30000
      heal-percent: 0.15
      max-heal-per-second: 4.0

Set any mod's enabled: false to hide it from the shop, and adjust price and tuning values
to fit your server's balance.

Installation

  1. Requires Paper or Purpur 1.21.x and Java 21.
  2. Install an economy provider — MultiBank (recommended) or Vault — since mods are
    purchased with in-game currency.
  3. Drop ToolMods-1.0.0.jar into your server's plugins/ folder.
  4. Start the server, edit plugins/ToolMods/config.yml, then run /mods reload.

Dependencies

  • MultiBank — primary economy provider (async, precise currency). Recommended.
  • Vault (optional) — alternative economy provider; used as a fallback when MultiBank is
    not present. One economy provider is required for the shop to charge for mods.
  • PlayerSettings (optional) — per-player language selection.
  • LandClaim (optional) — area/vein mining respects claim boundaries.
  • AntiXRAY (optional) — integration hook detected automatically when present.
  • BuildersDream (optional) — integration hook detected automatically when present.

Support / Source

Source code: https://github.com/henriquescrrrr/carrageis-toolmods

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