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Archery Revamped - 墨喵 Minecraft 资源
Archery Revamped 图标

Archery Revamped

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.6.2
本资源为搬运资源,原资源地址: https://modrinth.com/mod/archery-revamped
资源信息

Minecraft 版本: 26.2

平台: fabric

标签: adventure equipment game-mechanics

资源介绍

Archery Revamped

The Ultimate Vanilla-Friendly Archery Overhaul!

Archery Revamped expands Minecraft's ranged combat with new enchantments, specialised arrows, configurable projectile physics, a complete fletching system, and much more.

YouTube视频封面

What does it add?

Enchantments ### Ricochet (I–V) Makes all arrows shot bouncy! - Each level allows **one additional bounce**. - Arrows lose velocity after every bounce (Configurable). ![Ricochet off a wall](https://cdn.modrinth.com/data/cached_images/11c6d30d412a740042c9dbb2eba97bbc0a2f14e0.gif) ### Overdraw (I/II) Overcharge your bow for a more powerful shot! - Continue charging after the bow would normally be fully drawn. - Damage increases while overcharging (Configurable). - Excessive overcharging will: - Damage the player. - Damage the bow. - Auto-fire a shot. ### Longshot (I) Makes long-distance shots deal increased damage. Damage increases based on distance travelled: - **16 blocks:** 1.5× damage - **32 blocks:** 2× damage - **48 blocks:** 2.5× damage - **64+ blocks:** 3× damage _These values may be altered for balancing._ ### Fracture (I/II) Multishot mid-air! - Splits based on arrow speed (Configurable). - The levels work as follows: - **I:** Spawns 2 new arrows, splitting at ±15°. - **II:** Spawns 3 arrows, splitting at 0° and ±15°. _Enchant disabled by default for balancing._ ### Burst (I–III) Turns your bow into a burst rifle! - Additional arrows are fired at the same speed with a delay between each shot (Configurable). - Spawns +1 arrow per level. - Acts like firing multiple arrows normally, consuming durability and ammunition for each shot. _Enchant is slightly buggy, as later arrows may spawn at an angle, but it still works._ ### Sharpshooter (I–III) A leggings enchantment designed for mobile archery. - Reduces the movement slowdown caused by drawing ranged weapons. - Higher levels allow increasingly free movement while aiming. _Enchant is disabled by default and may be reworked or removed._ Arrows ### Custom Arrow System All bow and crossbow shots use Archery Revamped's custom arrow system! - Preserves vanilla arrow damage and critical hits. - Supports Power, Punch, Flame, Piercing, Multishot and Infinity. - Preserves normal pickup behaviour. - Custom arrow data persists through saving and chunk unloading. ### Ender Arrow Teleport wherever your arrow lands! - Teleports the shooter to the impact location. - Performs safe teleport checks. - Includes teleport particles and sounds. - Works with bows and crossbows. ### Impulse Arrow Launch everything away from the impact! - Pushes nearby entities away. - Impact radius can be changed (Configurable). - Knockback strength can be changed (Configurable). - Includes splash-style particles and sounds. ### Explosive Arrow An arrow carrying a rather unfriendly payload! - Explodes on impact. - Explosion size can be changed (Configurable). - Works with bows and crossbows. ### Sticky Arrow Slow down whatever you hit! - Applies Slowness to living entities. - Slowness duration can be changed (Configurable). - Slowness strength can be changed (Configurable). Physics Settings ### Arrow Physics Change how arrows behave in flight! - Change how quickly arrows fall (Configurable). - Change how quickly arrows lose speed through drag (Configurable). - Change overall projectile speed (Configurable). - Change firing randomness/spread (Configurable). - Change maximum falling speed / terminal velocity (Configurable). - Change how long arrows remain active (Configurable). _Default settings remain close to vanilla Minecraft._ Experimental Features _These features are functional, but are still being improved and may contain bugs._ ### Trajectory Visualisation See exactly where your arrows are going! - Shows a pre-shot aiming preview. - Shows the actual path travelled by fired arrows. - Predicts the arrow's future path while it is flying. - Predicts block and entity impacts. - Predicts Ricochet bounces. - Uses smooth thin-line rendering instead of particles. - Old sections of trails fade away first. - Finished trails fade out after around 10 seconds. - Uses no particles or preview entities. - Can be enabled or disabled with commands. ### Velocity Colour Visualisation Visualise the arrow's speed along its trajectory! - Faster arrows appear red. - Slower arrows appear blue. - Can be enabled or disabled (Configurable). - Disabled by default. ### Fletching Table The Fletching Table finally has a use! - Adds a custom Fletching Table GUI. - Uses a familiar smithing/anvil-style layout. - Includes a crafting progress bar. - Includes a crafting animation. - Correctly handles stacked inputs and outputs. - Remaining items are returned when closing the GUI. ### Special Arrow Recipes - **Arrow + Ender Pearl → Ender Arrows** - **Arrow + Feather → Impulse Arrows** - **Arrow + Gunpowder → Explosive Arrows** - **Arrow + Honeycomb → Sticky Arrows** ### Tipped Arrows Tipped Arrows can also be created using the Fletching Table. - Combine Arrows with a Potion. - Potion effects are preserved correctly. _The Fletching Table UI and recipe system are planned for significant improvements in future updates._ How to Obtain Everything ### Enchantments Archery Revamped enchantments can be obtained through the vanilla Enchanting Table. ### Structure Loot Custom enchanted books can also appear in late-game structures! - End Cities - Bastions - Ancient Cities - Trial Chambers - Nether Fortresses - Strongholds - Woodland Mansions ### Special Arrows Special arrows can be crafted using the custom Fletching Table. ### Fletcher Trades Fletchers can sell special arrows at multiple villager levels. ### Cartographer Trades Cartographers can also sell special arrows. ### Weaponsmith Trades Weaponsmiths can sell useful arrow ingredients: - Ender Pearls - Gunpowder - Honeycomb ### Cleric Trades Clerics can sell: - Potions - Arrows

Configuration

Archery Revamped is highly configurable for both singleplayer and multiplayer!

Config file:

config/archery_revamped-config.json

Settings include:

  • Arrow gravity
  • Arrow drag
  • Projectile speed
  • Projectile randomness
  • Terminal velocity
  • Arrow lifetime
  • Ricochet velocity loss
  • Overdraw damage
  • Special arrow effects
  • Explosion size
  • Impulse radius and strength
  • Sticky Arrow duration and strength
  • Enchantment settings
  • Fletching settings
  • Trajectory settings
  • Trajectory colour visualisation
  • Other balancing options

Cloth Config

Installing Cloth Config API adds an in-game configuration screen.

Hot Reloading

Config changes can be applied without restarting Minecraft using:

/archeryrevamped reload

Commands ### General - `/archeryrevamped help` - `/archeryrevamped reload` - `/archeryrevamped config` ### Physics - `/archeryrevamped physics get` - `/archeryrevamped physics reset` - `/archeryrevamped physics gravity` - `/archeryrevamped physics drag` - `/archeryrevamped physics speed` - `/archeryrevamped physics randomness` - `/archeryrevamped physics terminal_velocity` - `/archeryrevamped physics lifetime` ### Other - `/archeryrevamped trajectory` - `/archeryrevamped regular infinite_levels`

Compatibility

Archery Revamped has optional compatibility with:

  • Cloth Config API
  • Mod Menu
  • Just Enough Items (JEI)
  • Roughly Enough Items (REI)
  • EMI

These are all optional and are not required to use Archery Revamped.

JEI, REI and EMI can display Archery Revamped Fletching Table recipes.


Other versions

I am planning to backport and forward port to 1.21.1 and 26.1+, but have no plans to port to Forge. You are welcome to port the mod yourself; add credits in the description.


Future Development

Future updates are planned to add and improve:

  • More arrows
  • More enchantments
  • New bow types
  • Fletching Table improvements
  • Quality-of-life features
  • Mod compatibility
  • Improved models and textures
  • Additional progression

A full development roadmap is available on Github.

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